Jump to content
  • Advertisement
Sign in to follow this  

[SlimDX] Fastest memory to texture method

This topic is 2562 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am porting my engine from MDX to SlimDX and there are several times when I need to copy data from RAM into a texture's surface quickly (like for video). There was no fast way to do this in MDX so I used the following custom API call.

[DllImport("d3dx9_30.dll")]
private static extern int D3DXLoadSurfaceFromMemory(IntPtr pDestSurface, IntPtr pDestPalette, ref RECT pDestRect, IntPtr pSrcMemory, D3dFormat SrcFormat, uint SrcPitch, IntPtr pSrcPalette, ref RECT pSrcRect, D3dxFilter Filter, int ColorKey);


I am curious if this method is already defined in SlimDX or if there any faster methods recommended? Also what is the exact dll version of DirectX 9 used in SlimDX incase I ever need to p/invoke it manually?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!