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Emergence

Looking for a specific blog/article... NEEDS based AI

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I've posted two posts from another forum, as I'm looking for a specific article that interested me, of a NEEDS based AI, with the example mentioning a goblin I believe.

[quote]Hello, and thanks for your time.

I remember awhile ago, I found a thread with a short list of 5-10 articles on NPC AI. One in particular was a NEEDS based AI. It mentioned a goblin, dungeon, goblin's friends, fear, hate, love-- it was very interesting and even talked about how to implement it into code.

However, I lost my bookmarks and cannot for the life of me find where I got this list. I have tried google for a few hours on several different occasions, attempting the obvious unique words in the article, only to be swarmed with WoW goblin pages or silly AI talk. I do not remember if it was this forum, gamedev, a different one entirely, or from some random tutorial I found online one day.

If anyone knows this article I am talking about (I assume it's quite popular, as I found it on a popular article or forum where it was a STICKY or at least a more obvious reference list of importance in the article or post.

I decided though, if anyone has ANY interested articles (or books, although I'm more keen towards articles) on intelligent AI, or one's own experience or blog.

[b]My Goal:[/b] To create a game similar to Settlers or Black & White-- where each individual NPC has its own life, needs, and goals, but not requiring ANY player direction. A simulation, if you will. These NPC's form together to make a camp, which turns into a town, and then into a city. Resource Gathering, Crafting, Building, and NPC's having jobs are all vital, but really I want to start getting in the mindset of creating some really smart NPC's. The article I am searching after specifically was simply amazing, in both thought provocation AND explanation how to turn it into code.

I absolutely love the idea of Settlers, and often play the demo of Settlers 7 just for kicks. I've never played Black & White, but hear nothing but talkative nerding in relation to that game, specifically because of the AI. [/quote]

[quote]It was quite an old article in particular, and by the feel of the reference and article (and the detail of experience in AI) it most likely is someone who is popularly known for their articles on AI, if that helps.

I remember specifically, the article wrote about the specific variables of Hate, Like, Need, as well as the example explanation being a goblin, who starts his life in a dungeon room, and then opens the door to decide whether or not it should leave the room.[/quote]

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It's on this page somewhere, I remember reading it myself about goblins and spiders and gold and fear etc.

[url="http://roguebasin.roguelikedevelopment.org/index.php?title=Articles#AI"]http://roguebasin.ro...tle=Articles#AI[/url]

At least, I think it's the same one. I'm sure it was here before.

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Believe this is what you're looking for:
http://home.swipnet.se/dungeondweller/development/dev00055.htm

From a link from this site:
http://www-cs-students.stanford.edu/~amitp/gameprog.html

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Thank you all so very much, that is exactly it1 :)

Also thanks IADaveMark, I will definitely check yours out as well!

The people here are [b]real [/b]developers and intelligent people. Unlike the horde of idiots over at the Unity3D forums, who are nothing more than...well...I already said it...idiots, lol...

I love all three of you for being intelligent. Thank you so very, very much. Oh, and for the links! :P

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