Direct3D 11 Read/Write Texture render target
Thanks a lot!! It appears to be working so far without slowdown. I had to modify your suggested code in line with recommendations of Unpacking and Packing DXGI_FORMAT for In-Place Image Editing, as I had gotten a compiler warning/error about writing to the float4 RWTexture2D.
Heh I didn't know you can read/write only to a INT32 texture, more info every day, glad it works
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