Simvector Games is happy to announce the release of SvEngine v1.0-a1. It's an advanced 2D game engine for Windows® PC and use Direct3D® for hardware accelerated rendering. It's robust, fully object oriented, designed for easy use and suitable for making all types of 2D games and other graphic simulations. There is support for surfaces, textures, sprites, audio, streams, archives, configuration files, render targets, swap chains, databases and much more.
SvEngine | Media | Videos
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SvEngine - Advanced 2D Game Engine
The Chain Action Demo looks pretty good for doing something when you're really bored. Give it a time limit and a score and I'd play it.
The Astro Blaster Demo is the business. The graphics are very damn pretty. I just like looking at it personally lol.
The Astro Blaster Demo is the business. The graphics are very damn pretty. I just like looking at it personally lol.
@LainaLainnn
Cool, cool thx. They are sort of proof of concepts and a way to give the engine some workout. I plan to expand them into full games in the coming months. I'm always open to ideas so feel free to share if you like.
Cool, cool thx. They are sort of proof of concepts and a way to give the engine some workout. I plan to expand them into full games in the coming months. I'm always open to ideas so feel free to share if you like.
Oh you welcome. Like I said before about Chain Action, I think if it had a time limit it'd make it more challenging. Like say you had 60 seconds to pop 100 bubbles and make it harder from there.
With Astro Blaster, it'd be cool if enemy space ships were involved. Different space scenery for different levels.
I'm not a game programmer so I'm suggesting things based off of video game playing experiences lol.
With Astro Blaster, it'd be cool if enemy space ships were involved. Different space scenery for different levels.
I'm not a game programmer so I'm suggesting things based off of video game playing experiences lol.
Great!, that is just the sort of feedback needed as well.... game playing perspective. I'm a programmer so it can get a bit difficult to "see" from a player perspective (easy to get lost in the 1's and 0's... haha). Sweet man. I may contact you later and shoot some ideas past you to get a different perspective if that would be okay by you.
SvEngine v1.0-a2 Released.
Changelog
Version 1.0-a2:
Changelog
Version 1.0-a2:
- Fixed a problem with TSvPrototypeGame class reestablishing the active viewport after recovering from a context switch.
- Added PostStartupInit and PostStartupDone to TSvCustomGame class.
- Added TSvConfigFile class
- Added support for Delphi 5,6,7,2006-XE
- Added support for Lazarus/FreePascal (official release version).
- Restructured units needed to support mentioned compilers.
- Other misc changes and enhancements.
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