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jrblkbelt

OpenGL ASE Texture Coordinates

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So I've been wracking my brain for a while now trying to figure out why the texture coordinates from my ASE file aren't correct and I finally decided to ask for help... I took a simple, boxy, space ship, unwraped it, rendered that, collapsed the layer down in 3DS Max, exported the model as an ASE. I got the model to render correctly in OpenGL ES (for Android) but the texture is not being laid correctly on the model. These are hard values from a file and I will eventually write a parser, but for now I just wanted to make sure I can do it and I understand how. Without further ado, my "ShipModel" class (done in java btw since that's what Android is developed in):

[code]
package com.smash.spaceace.Game;

import java.io.IOException;
import java.io.InputStream;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;

import javax.microedition.khronos.opengles.GL10;
import javax.microedition.khronos.opengles.GL11;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.opengl.GLUtils;
import android.util.Log;

/**
* This class is an object representation of
* a Cube containing the vertex information,
* texture coordinates, the vertex indices
* and drawing functionality, which is called
* by the renderer.
*
* @author Savas Ziplies (nea/INsanityDesign)
*/
public class ShipModel {

/** The buffer holding the vertices */
private FloatBuffer vertexBuffer;
/** The buffer holding the texture coordinates */
private FloatBuffer textureBuffer;
/** The buffer holding the indices */
private ByteBuffer indexBuffer;
/** The buffer holding the normals */
private FloatBuffer normalBuffer;

/** Our texture pointer */
private int[] textures = new int[3];

/** The initial vertex definition */
float shipVerts [] = {
-0.329f,-3.219f,0.34f,
-0.285f,3.219f,0.295f,
-0.329f,-3.219f,0.638f,
-0.285f,3.219f,0.638f,
-0.735f,0.000f,1.118f,
-0.735f,-1.610f, 1.118f,
-0.735f, 0.000f, 0.082f,
-0.735f, -1.610f, 0.093f,
-1.865f, -1.408f, 1.118f,
-1.865f, -1.408f, 0.093f,
-1.641f, -4.030f, 0.094f,
-1.641f, -4.030f, 0.545f,
-2.771f, -3.828f, 0.545f,
-2.771f, -3.829f, 0.094f,
0.329f, -3.219f, 0.348f,
0.735f, -1.610f, 0.093f,
0.735f, 0.000f, 0.082f,
0.285f, 3.219f, 0.295f,
0.329f, -3.219f, 0.638f,
0.735f, -1.610f, 1.118f,
0.735f, 0.000f, 1.118f,
0.285f, 3.219f, 0.638f,
1.865f, -1.408f, 0.093f,
1.865f, -1.408f, 1.118f,
1.641f, -4.030f, 0.094f,
1.641f, -4.030f, 0.545f,
2.771f, -3.828f, 0.545f,
2.771f, -3.829f, 0.094f,
-0.311f, -1.415f, 1.310f,
0.311f, -1.415f, 1.310f
};

/**
* The initial normals for the lighting calculations
*
* The normals are not necessarily correct from a
* real world perspective, as I am too lazy to write
* these all on my own. But you get the idea and see
* what I mean if you run the demo.
*/
float shipNormals [] = {
0.000f, -0.286f, 0.958f,
-0.000f, -1.000f, -0.000f,
-0.990f, 0.139f, 0.000f,
-0.780f, 0.626f, 0.000f,
-0.970f, -0.245f, -0.000f,
0.000f, 0.000f, 1.000f,
-0.001f, -0.007f, -1.000f,
-0.039f, -0.216f, 0.976f,
0.937f, -0.351f, 0.000f,
-0.937f, 0.351f, 0.000f,
-0.000f, -0.000f, -1.000f,
0.129f, -0.124f, -0.984f,
0.990f, 0.139f, -0.000f,
0.780f, 0.626f, -0.000f,
0.970f, -0.245f, 0.000f,
0.000f, 0.000f, 1.000f,
0.001f, -0.007f, -1.000f,
0.176f, -0.984f, 0.001f,
-0.937f, -0.351f, 0.000f,
0.937f, 0.350f, 0.000f,
0.000f, -0.000f, -1.000f,
0.000f, 1.000f, 0.000f,
-0.000f, 0.147f, 0.989f,
0.000f, 0.066f, -0.998f,
-0.000f, 0.135f, 0.991f,
0.000f, -0.703f, 0.711f,
0.413f, 0.000f, 0.911f,
-0.413f, 0.000f, 0.911f,
-0.176f, -0.984f, 0.001f,
0.039f, -0.216f, 0.976f,
0.039f, -0.216f, 0.976f,
0.000f, -0.286f, 0.958f,
0.000f, -1.000f, 0.000f,
-0.990f, 0.139f, 0.000f,
-0.780f, 0.626f, 0.000f,
-0.970f, -0.245f, 0.000f,
-0.039f, -0.216f, 0.976f,
0.937f, -0.351f, 0.000f,
-0.937f, 0.350f, 0.000f,
-0.000f, -0.000f, -1.000f,
-0.000f, -0.007f, -1.000f,
0.000f, -0.157f, -0.988f,
-0.225f, -0.006f, -0.974f,
0.990f, 0.139f, 0.000f,
0.780f, 0.626f, 0.000f,
0.970f, -0.245f, 0.000f,
0.176f, -0.984f, 0.001f,
-0.937f, -0.351f, 0.000f,
0.937f, 0.351f, 0.000f,
0.000f, -0.000f, -1.000f,
0.000f, 1.000f, 0.000f,
0.000f, 0.147f, 0.989f,
-0.000f, 0.066f, -0.998f,
0.000f, 0.135f, 0.991f,
0.000f, -0.703f, 0.711f,
-0.176f, -0.984f, 0.001f
};

/** The initial texture coordinates (u, v) */
float shipTexCoords [] = {

0.347f, 0.208f, 0.000f,
0.214f, 0.208f, 0.000f,
0.889f, 0.393f, 0.000f,
0.756f, 0.426f, 0.000f,
0.434f, 0.952f, 0.000f,
0.756f, 0.305f, 0.000f,
0.852f, 0.963f, 0.000f,
0.778f, 0.963f, 0.000f,
0.449f, 0.758f, 0.000f,
0.449f, 0.893f, 0.000f,
0.030f, 0.830f, 0.000f,
0.633f, 0.759f, 0.000f,
0.623f, 0.305f, 0.000f,
0.633f, 0.893f, 0.000f,
0.739f, 0.211f, 0.000f,
0.659f, 0.759f, 0.000f,
0.231f, 0.115f, 0.000f,
0.869f, 0.792f, 0.000f,
0.014f, 0.133f, 0.000f,
0.939f, 0.137f, 0.000f,
0.869f, 0.830f, 0.000f,
0.948f, 0.759f, 0.000f,
0.659f, 0.759f, 0.000f,
0.975f, 0.759f, 0.000f,
0.956f, 0.230f, 0.000f,
0.347f, 0.329f, 0.000f,
0.739f, 0.520f, 0.000f,
0.081f, 0.242f, 0.000f,
0.623f, 0.426f, 0.000f,
0.231f, 0.423f, 0.000f,
0.214f, 0.329f, 0.000f,
0.357f, 0.342f, 0.000f,
0.740f, 0.340f, 0.000f,
0.031f, 0.498f, 0.000f,
0.014f, 0.404f, 0.000f,
0.613f, 0.245f, 0.000f,
0.613f, 0.292f, 0.000f,
0.031f, 0.040f, 0.000f,
0.740f, 0.391f, 0.000f,
0.939f, 0.594f, 0.000f,
0.434f, 0.989f, 0.000f,
0.348f, 0.989f, 0.000f,
0.345f, 0.598f, 0.000f,
0.345f, 0.732f, 0.000f,
0.030f, 0.657f, 0.000f,
0.555f, 0.597f, 0.000f,
0.975f, 0.625f, 0.000f,
0.975f, 0.669f, 0.000f,
0.372f, 0.598f, 0.000f,
0.555f, 0.732f, 0.000f,
0.974f, 0.818f, 0.000f,
0.345f, 0.598f, 0.000f,
0.345f, 0.732f, 0.000f,
0.030f, 0.785f, 0.000f,
0.956f, 0.501f, 0.000f,
0.889f, 0.338f, 0.000f,
0.357f, 0.389f, 0.000f,
0.081f, 0.296f, 0.000f,
0.136f, 0.669f, 0.000f,
0.372f, 0.732f, 0.000f,
0.056f, 0.657f, 0.000f,
0.056f, 0.598f, 0.000f,
0.030f, 0.598f, 0.000f,
0.136f, 0.632f, 0.000f,
0.778f, 0.919f, 0.000f,
0.852f, 0.919f, 0.000f,
0.659f, 0.893f, 0.000f,
0.948f, 0.818f, 0.000f,
0.659f, 0.893f, 0.000f,
0.752f, 0.977f, 0.000f,
0.605f, 0.977f, 0.000f,
0.752f, 0.919f, 0.000f,
0.030f, 0.977f, 0.000f,
0.030f, 0.919f, 0.000f,
0.177f, 0.977f, 0.000f,
0.348f, 0.952f, 0.000f,
0.605f, 0.919f, 0.000f,
0.177f, 0.919f, 0.000f
};
private byte indices[] = {
// Faces definition

18 , 19 , 5,
14 , 18 , 2,
6 , 4 , 3 ,
9 , 8 , 4 ,
7 , 0 , 2 ,
5 , 4 , 8 ,
6 , 7 , 9 ,
5 , 12 , 11 ,
7 , 5 , 11 ,
8 , 9 , 13 ,
9 , 7 , 10 ,
7 , 16 , 0 ,
16 , 17 , 21 ,
22 , 16 , 20 ,
15 , 19 , 18 ,
19 , 23 , 20 ,
16 , 22 , 15 ,
26 , 25 , 27 ,
15 , 24 , 25 ,
23 , 26 , 27 ,
22 , 27 , 24 ,
3 , 21 , 17 ,
3 , 4 , 20 ,
1 , 17 , 16 ,
20 , 4 , 28 ,
28 , 5 , 19 ,
20 , 29 , 19 ,
5 , 28 , 4 ,
12 , 13 , 11 ,
26 , 23 , 25 ,
23 , 19 , 25 ,
5 , 2 , 18 ,
2 , 0 , 14 ,
3 , 1 , 6 ,
4 , 6 , 9 ,
2 , 5 , 7 ,
5 , 8 , 12 ,
11 , 10 , 7 ,
13 , 12 , 8 ,
10 , 13 , 9 ,
7 , 6 , 16 ,
15 , 14 , 0 ,
16 , 15 , 0 ,
21 , 20 , 16 ,
20 , 23 , 22 ,
18 , 14 , 15 ,
25 , 24 , 27 ,
25 , 19 , 15 ,
27 , 22 , 23 ,
24 , 15 , 22 ,
17 , 1 , 3 ,
20 , 21 , 3 ,
16 , 6 , 1 ,
28 , 29 , 20 ,
19 , 29 , 28 ,
13 , 10 , 11
};

/**
* The Cube constructor.
*
* Initiate the buffers.
*/
public ShipModel() {
//
ByteBuffer byteBuf = ByteBuffer.allocateDirect(shipVerts.length * 4);
byteBuf.order(ByteOrder.nativeOrder());
vertexBuffer = byteBuf.asFloatBuffer();

float temp;

for(int x = 0; x < shipVerts.length; x++)
{
if((x - 1) % 3 == 0 && x + 1 < shipVerts.length && x - 1 > 0 || x == 1)
{
Log.d("Space Ace", "X: " + x);
temp = shipVerts[x];
shipVerts[x] = shipVerts[x + 1];
shipVerts[x + 1] = temp;
}
}

vertexBuffer.put(shipVerts);
vertexBuffer.position(0);

//
byteBuf = ByteBuffer.allocateDirect(shipTexCoords.length);
byteBuf.order(ByteOrder.nativeOrder());
textureBuffer = byteBuf.asFloatBuffer();
textureBuffer.put(shipTexCoords);
textureBuffer.position(0);

//
byteBuf = ByteBuffer.allocateDirect(shipNormals.length);
byteBuf.order(ByteOrder.nativeOrder());
normalBuffer = byteBuf.asFloatBuffer();

for(int x = 0; x < shipNormals.length; x++)
{
if((x - 1) % 3 == 0 && x + 1 < shipNormals.length && x - 1 > 0 || x == 1)
{
temp = shipNormals[x];
shipNormals[x] = shipNormals[x + 1];
shipNormals[x + 1] = temp;
}
}

normalBuffer.put(shipNormals);
normalBuffer.position(0);

indexBuffer = ByteBuffer.allocateDirect(indices.length);
indexBuffer.put(indices);
//
indexBuffer.position(0);




}

/**
* The object own drawing function.
* Called from the renderer to redraw this instance
* with possible changes in values.
*
* @param gl - The GL Context
* @param filter - Which texture filter to be used
*/
public void draw(GL10 gl, int filter) {
//Bind the texture according to the set texture filter
gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[filter]);


//Enable the vertex, texture and normal state
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
gl.glEnableClientState(GL10.GL_NORMAL_ARRAY);


//Point to our buffers
gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer);
gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer);
gl.glNormalPointer(GL10.GL_FLOAT, 0, normalBuffer);
//Draw the vertices as triangles, based on the Index Buffer information
gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer);

//Disable the client state before leaving
gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
gl.glDisableClientState(GL10.GL_NORMAL_ARRAY);
}

/**
* Load the textures
*
* @param gl - The GL Context
* @param context - The Activity context
*/
public void loadGLTexture(GL10 gl, Context context, int drawable) {
//Get the texture from the Android resource directory
InputStream is = context.getResources().openRawResource(drawable);
Bitmap bitmap = null;
try {
//BitmapFactory is an Android graphics utility for images
bitmap = BitmapFactory.decodeStream(is);

} finally {
//Always clear and close
try {
is.close();
is = null;
} catch (IOException e) {
}
}

//Generate there texture pointer
gl.glGenTextures(3, textures, 0);

//Create Nearest Filtered Texture and bind it to texture 0
gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]);
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_NEAREST);
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST);
GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);

//Create Linear Filtered Texture and bind it to texture 1
gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[1]);
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR);
GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);

//Create mipmapped textures and bind it to texture 2
gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[2]);
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR_MIPMAP_NEAREST);
/*
* This is a change to the original tutorial, as buildMipMap does not exist anymore
* in the Android SDK.
*
* We check if the GL context is version 1.1 and generate MipMaps by flag.
* Otherwise we call our own buildMipMap implementation
*/
if(gl instanceof GL11) {
gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_GENERATE_MIPMAP, GL11.GL_TRUE);
GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);

//
} else {
buildMipmap(gl, bitmap);
}

//Clean up
bitmap.recycle();
}

/**
* Our own MipMap generation implementation.
* Scale the original bitmap down, always by factor two,
* and set it as new mipmap level.
*
* Thanks to Mike Miller (with minor changes)!
*
* @param gl - The GL Context
* @param bitmap - The bitmap to mipmap
*/
private void buildMipmap(GL10 gl, Bitmap bitmap) {
//
int level = 0;
//
int height = bitmap.getHeight();
int width = bitmap.getWidth();

//
while(height >= 1 || width >= 1) {
//First of all, generate the texture from our bitmap and set it to the according level
GLUtils.texImage2D(GL10.GL_TEXTURE_2D, level, bitmap, 0);

//
if(height == 1 || width == 1) {
break;
}

//Increase the mipmap level
level++;

//
height /= 2;
width /= 2;
Bitmap bitmap2 = Bitmap.createScaledBitmap(bitmap, width, height, true);

//Clean up
bitmap.recycle();
bitmap = bitmap2;
}
}
}

[/code]

As a disclaimer I did use some code from a tutorial in this, so not all of the work is mine, especially the loadGLtexture function mainly cause I have no idea what the hell it does so maybe some clarification on that would be good too. Like I said this is a VERY rough start and I just want to get my model modelled and textured on the screen before I go writing better code.

My ASE file:

[code]
*3DSMAX_ASCIIEXPORT 200
*COMMENT "AsciiExport Version 2.00 - Thu May 19 22:05:05 2011"
*SCENE {
*SCENE_FILENAME "boxy ship.max"
*SCENE_FIRSTFRAME 0
*SCENE_LASTFRAME 100
*SCENE_FRAMESPEED 30
*SCENE_TICKSPERFRAME 160
*SCENE_BACKGROUND_STATIC 0.000 0.000 0.000
*SCENE_AMBIENT_STATIC 0.000 0.000 0.000
}
*MATERIAL_LIST {
*MATERIAL_COUNT 1
*MATERIAL 0 {
*MATERIAL_NAME "01 - Default"
*MATERIAL_CLASS "Standard"
*MATERIAL_AMBIENT 0.588 0.588 0.588
*MATERIAL_DIFFUSE 0.588 0.588 0.588
*MATERIAL_SPECULAR 0.900 0.900 0.900
*MATERIAL_SHINE 0.100
*MATERIAL_SHINESTRENGTH 0.000
*MATERIAL_TRANSPARENCY 0.000
*MATERIAL_WIRESIZE 1.000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.000
*MATERIAL_SELFILLUM 0.000
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
*MAP_DIFFUSE {
*MAP_NAME "Map #0"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.000
*BITMAP "E:\Users\SMASH\Pictures\Space Ace\ship_unwrap.png"
*MAP_TYPE Screen
*UVW_U_OFFSET 0.000
*UVW_V_OFFSET 0.000
*UVW_U_TILING 1.000
*UVW_V_TILING 1.000
*UVW_ANGLE 0.000
*UVW_BLUR 1.000
*UVW_BLUR_OFFSET 0.000
*UVW_NOUSE_AMT 1.000
*UVW_NOISE_SIZE 1.000
*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.000
*BITMAP_FILTER Pyramidal
}
}
}
*GEOMOBJECT {
*NODE_NAME "Box01"
*NODE_TM {
*NODE_NAME "Box01"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 -0.000 -0.285 0.000
*TM_ROW1 -0.000 0.000 0.285
*TM_ROW2 -0.285 0.000 -0.000
*TM_ROW3 0.000 4.640 3.480
*TM_POS 0.000 4.640 3.480
*TM_ROTAXIS 0.577 -0.577 -0.577
*TM_ROTANGLE 4.189
*TM_SCALE 0.285 0.285 0.285
*TM_SCALEAXIS 0.000 0.000 0.000
*TM_SCALEAXISANG 0.000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 0
*MESH_NUMFACES 0
*MESH_VERTEX_LIST {
}
*MESH_FACE_LIST {
}
*MESH_NUMTVERTEX 0
*MESH_NORMALS {
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*WIREFRAME_COLOR 0.694 0.106 0.345
}
*GEOMOBJECT {
*NODE_NAME "Box02"
*NODE_TM {
*NODE_NAME "Box02"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.000 0.000 0.000
*TM_ROW1 0.000 1.000 0.000
*TM_ROW2 0.000 0.000 1.000
*TM_ROW3 -0.493 2.001 0.000
*TM_POS -0.493 2.001 0.000
*TM_ROTAXIS 0.000 0.000 0.000
*TM_ROTANGLE 0.000
*TM_SCALE 1.000 1.000 1.000
*TM_SCALEAXIS 0.000 0.000 0.000
*TM_SCALEAXISANG 0.000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 30
*MESH_NUMFACES 56
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 -0.329 -3.219 0.348
*MESH_VERTEX 1 -0.285 3.219 0.295
*MESH_VERTEX 2 -0.329 -3.219 0.638
*MESH_VERTEX 3 -0.285 3.219 0.638
*MESH_VERTEX 4 -0.735 0.000 1.118
*MESH_VERTEX 5 -0.735 -1.610 1.118
*MESH_VERTEX 6 -0.735 0.000 0.082
*MESH_VERTEX 7 -0.735 -1.610 0.093
*MESH_VERTEX 8 -1.865 -1.408 1.118
*MESH_VERTEX 9 -1.865 -1.408 0.093
*MESH_VERTEX 10 -1.641 -4.030 0.094
*MESH_VERTEX 11 -1.641 -4.030 0.545
*MESH_VERTEX 12 -2.771 -3.828 0.545
*MESH_VERTEX 13 -2.771 -3.829 0.094
*MESH_VERTEX 14 0.329 -3.219 0.348
*MESH_VERTEX 15 0.735 -1.610 0.093
*MESH_VERTEX 16 0.735 0.000 0.082
*MESH_VERTEX 17 0.285 3.219 0.295
*MESH_VERTEX 18 0.329 -3.219 0.638
*MESH_VERTEX 19 0.735 -1.610 1.118
*MESH_VERTEX 20 0.735 0.000 1.118
*MESH_VERTEX 21 0.285 3.219 0.638
*MESH_VERTEX 22 1.865 -1.408 0.093
*MESH_VERTEX 23 1.865 -1.408 1.118
*MESH_VERTEX 24 1.641 -4.030 0.094
*MESH_VERTEX 25 1.641 -4.030 0.545
*MESH_VERTEX 26 2.771 -3.828 0.545
*MESH_VERTEX 27 2.771 -3.829 0.094
*MESH_VERTEX 28 -0.311 -1.415 1.310
*MESH_VERTEX 29 0.311 -1.415 1.310
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 18 B: 19 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 1: A: 14 B: 18 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 4
*MESH_FACE 2: A: 6 B: 4 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2
*MESH_FACE 3: A: 9 B: 8 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2
*MESH_FACE 4: A: 7 B: 0 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2
*MESH_FACE 5: A: 5 B: 4 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2
*MESH_FACE 6: A: 6 B: 7 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2
*MESH_FACE 7: A: 5 B: 12 C: 11 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2
*MESH_FACE 8: A: 7 B: 5 C: 11 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2
*MESH_FACE 9: A: 8 B: 9 C: 13 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2
*MESH_FACE 10: A: 9 B: 7 C: 10 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2
*MESH_FACE 11: A: 7 B: 16 C: 0 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 1
*MESH_FACE 12: A: 16 B: 17 C: 21 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2
*MESH_FACE 13: A: 22 B: 16 C: 20 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2
*MESH_FACE 14: A: 15 B: 19 C: 18 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2
*MESH_FACE 15: A: 19 B: 23 C: 20 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2
*MESH_FACE 16: A: 16 B: 22 C: 15 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2
*MESH_FACE 17: A: 26 B: 25 C: 27 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2
*MESH_FACE 18: A: 15 B: 24 C: 25 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2
*MESH_FACE 19: A: 23 B: 26 C: 27 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2
*MESH_FACE 20: A: 22 B: 27 C: 24 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2
*MESH_FACE 21: A: 3 B: 21 C: 17 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 5
*MESH_FACE 22: A: 3 B: 4 C: 20 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 23: A: 1 B: 17 C: 16 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 1
*MESH_FACE 24: A: 20 B: 4 C: 28 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 25: A: 28 B: 5 C: 19 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 26: A: 20 B: 29 C: 19 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2
*MESH_FACE 27: A: 5 B: 28 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2
*MESH_FACE 28: A: 12 B: 13 C: 11 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2
*MESH_FACE 29: A: 26 B: 23 C: 25 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2
*MESH_FACE 30: A: 23 B: 19 C: 25 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2
*MESH_FACE 31: A: 5 B: 2 C: 18 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 32: A: 2 B: 0 C: 14 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 4
*MESH_FACE 33: A: 3 B: 1 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2
*MESH_FACE 34: A: 4 B: 6 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2
*MESH_FACE 35: A: 2 B: 5 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2
*MESH_FACE 36: A: 5 B: 8 C: 12 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2
*MESH_FACE 37: A: 11 B: 10 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2
*MESH_FACE 38: A: 13 B: 12 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2
*MESH_FACE 39: A: 10 B: 13 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2
*MESH_FACE 40: A: 7 B: 6 C: 16 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 1
*MESH_FACE 41: A: 15 B: 14 C: 0 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 1
*MESH_FACE 42: A: 16 B: 15 C: 0 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 1
*MESH_FACE 43: A: 21 B: 20 C: 16 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2
*MESH_FACE 44: A: 20 B: 23 C: 22 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2
*MESH_FACE 45: A: 18 B: 14 C: 15 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2
*MESH_FACE 46: A: 25 B: 24 C: 27 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2
*MESH_FACE 47: A: 25 B: 19 C: 15 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2
*MESH_FACE 48: A: 27 B: 22 C: 23 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2
*MESH_FACE 49: A: 24 B: 15 C: 22 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2
*MESH_FACE 50: A: 17 B: 1 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 5
*MESH_FACE 51: A: 20 B: 21 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 52: A: 16 B: 6 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 1
*MESH_FACE 53: A: 28 B: 29 C: 20 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 54: A: 19 B: 29 C: 28 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 55: A: 13 B: 10 C: 11 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 2
}
*MESH_NUMTVERTEX 78
*MESH_TVERTLIST {
*MESH_TVERT 0 0.347 0.208 0.000
*MESH_TVERT 1 0.214 0.208 0.000
*MESH_TVERT 2 0.889 0.393 0.000
*MESH_TVERT 3 0.756 0.426 0.000
*MESH_TVERT 4 0.434 0.952 0.000
*MESH_TVERT 5 0.756 0.305 0.000
*MESH_TVERT 6 0.852 0.963 0.000
*MESH_TVERT 7 0.778 0.963 0.000
*MESH_TVERT 8 0.449 0.758 0.000
*MESH_TVERT 9 0.449 0.893 0.000
*MESH_TVERT 10 0.030 0.830 0.000
*MESH_TVERT 11 0.633 0.759 0.000
*MESH_TVERT 12 0.623 0.305 0.000
*MESH_TVERT 13 0.633 0.893 0.000
*MESH_TVERT 14 0.739 0.211 0.000
*MESH_TVERT 15 0.659 0.759 0.000
*MESH_TVERT 16 0.231 0.115 0.000
*MESH_TVERT 17 0.869 0.792 0.000
*MESH_TVERT 18 0.014 0.133 0.000
*MESH_TVERT 19 0.939 0.137 0.000
*MESH_TVERT 20 0.869 0.830 0.000
*MESH_TVERT 21 0.948 0.759 0.000
*MESH_TVERT 22 0.659 0.759 0.000
*MESH_TVERT 23 0.975 0.759 0.000
*MESH_TVERT 24 0.956 0.230 0.000
*MESH_TVERT 25 0.347 0.329 0.000
*MESH_TVERT 26 0.739 0.520 0.000
*MESH_TVERT 27 0.081 0.242 0.000
*MESH_TVERT 28 0.623 0.426 0.000
*MESH_TVERT 29 0.231 0.423 0.000
*MESH_TVERT 30 0.214 0.329 0.000
*MESH_TVERT 31 0.357 0.342 0.000
*MESH_TVERT 32 0.740 0.340 0.000
*MESH_TVERT 33 0.031 0.498 0.000
*MESH_TVERT 34 0.014 0.404 0.000
*MESH_TVERT 35 0.613 0.245 0.000
*MESH_TVERT 36 0.613 0.292 0.000
*MESH_TVERT 37 0.031 0.040 0.000
*MESH_TVERT 38 0.740 0.391 0.000
*MESH_TVERT 39 0.939 0.594 0.000
*MESH_TVERT 40 0.434 0.989 0.000
*MESH_TVERT 41 0.348 0.989 0.000
*MESH_TVERT 42 0.345 0.598 0.000
*MESH_TVERT 43 0.345 0.732 0.000
*MESH_TVERT 44 0.030 0.657 0.000
*MESH_TVERT 45 0.555 0.597 0.000
*MESH_TVERT 46 0.975 0.625 0.000
*MESH_TVERT 47 0.975 0.669 0.000
*MESH_TVERT 48 0.372 0.598 0.000
*MESH_TVERT 49 0.555 0.732 0.000
*MESH_TVERT 50 0.974 0.818 0.000
*MESH_TVERT 51 0.345 0.598 0.000
*MESH_TVERT 52 0.345 0.732 0.000
*MESH_TVERT 53 0.030 0.785 0.000
*MESH_TVERT 54 0.956 0.501 0.000
*MESH_TVERT 55 0.889 0.338 0.000
*MESH_TVERT 56 0.357 0.389 0.000
*MESH_TVERT 57 0.081 0.296 0.000
*MESH_TVERT 58 0.136 0.669 0.000
*MESH_TVERT 59 0.372 0.732 0.000
*MESH_TVERT 60 0.056 0.657 0.000
*MESH_TVERT 61 0.056 0.598 0.000
*MESH_TVERT 62 0.030 0.598 0.000
*MESH_TVERT 63 0.136 0.632 0.000
*MESH_TVERT 64 0.778 0.919 0.000
*MESH_TVERT 65 0.852 0.919 0.000
*MESH_TVERT 66 0.659 0.893 0.000
*MESH_TVERT 67 0.948 0.818 0.000
*MESH_TVERT 68 0.659 0.893 0.000
*MESH_TVERT 69 0.752 0.977 0.000
*MESH_TVERT 70 0.605 0.977 0.000
*MESH_TVERT 71 0.752 0.919 0.000
*MESH_TVERT 72 0.030 0.977 0.000
*MESH_TVERT 73 0.030 0.919 0.000
*MESH_TVERT 74 0.177 0.977 0.000
*MESH_TVERT 75 0.348 0.952 0.000
*MESH_TVERT 76 0.605 0.919 0.000
*MESH_TVERT 77 0.177 0.919 0.000
}
*MESH_NUMTVFACES 56
*MESH_TFACELIST {
*MESH_TFACE 0 2 3 5
*MESH_TFACE 1 4 40 41
*MESH_TFACE 2 8 9 10
*MESH_TFACE 3 11 13 9
*MESH_TFACE 4 15 17 20
*MESH_TFACE 5 5 12 14
*MESH_TFACE 6 0 1 16
*MESH_TFACE 7 5 19 24
*MESH_TFACE 8 42 43 44
*MESH_TFACE 9 13 11 21
*MESH_TFACE 10 16 1 18
*MESH_TFACE 11 1 25 27
*MESH_TFACE 12 45 46 47
*MESH_TFACE 13 48 45 49
*MESH_TFACE 14 51 52 58
*MESH_TFACE 15 3 26 28
*MESH_TFACE 16 25 29 30
*MESH_TFACE 17 69 70 71
*MESH_TFACE 18 22 23 50
*MESH_TFACE 19 59 60 61
*MESH_TFACE 20 29 33 34
*MESH_TFACE 21 6 7 64
*MESH_TFACE 22 31 12 28
*MESH_TFACE 23 35 36 25
*MESH_TFACE 24 28 12 32
*MESH_TFACE 25 32 5 3
*MESH_TFACE 26 28 38 3
*MESH_TFACE 27 5 32 12
*MESH_TFACE 28 72 73 74
*MESH_TFACE 29 39 26 54
*MESH_TFACE 30 26 3 54
*MESH_TFACE 31 5 55 2
*MESH_TFACE 32 41 75 4
*MESH_TFACE 33 10 53 8
*MESH_TFACE 34 9 8 11
*MESH_TFACE 35 20 66 15
*MESH_TFACE 36 5 14 19
*MESH_TFACE 37 44 62 42
*MESH_TFACE 38 21 67 13
*MESH_TFACE 39 18 37 16
*MESH_TFACE 40 1 0 25
*MESH_TFACE 41 30 57 27
*MESH_TFACE 42 25 30 27
*MESH_TFACE 43 47 49 45
*MESH_TFACE 44 49 59 48
*MESH_TFACE 45 58 63 51
*MESH_TFACE 46 70 76 71
*MESH_TFACE 47 50 68 22
*MESH_TFACE 48 61 48 59
*MESH_TFACE 49 34 30 29
*MESH_TFACE 50 64 65 6
*MESH_TFACE 51 28 56 31
*MESH_TFACE 52 25 0 35
*MESH_TFACE 53 32 38 28
*MESH_TFACE 54 3 38 32
*MESH_TFACE 55 73 77 74
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 0.000 -0.286 0.958
*MESH_VERTEXNORMAL 18 0.000 -0.286 0.958
*MESH_VERTEXNORMAL 19 0.000 -0.286 0.958
*MESH_VERTEXNORMAL 5 0.000 -0.286 0.958
*MESH_FACENORMAL 1 -0.000 -1.000 -0.000
*MESH_VERTEXNORMAL 14 -0.000 -1.000 -0.000
*MESH_VERTEXNORMAL 18 -0.000 -1.000 -0.000
*MESH_VERTEXNORMAL 2 -0.000 -1.000 -0.000
*MESH_FACENORMAL 2 -0.990 0.139 0.000
*MESH_VERTEXNORMAL 6 -0.990 0.139 0.000
*MESH_VERTEXNORMAL 4 -0.990 0.139 0.000
*MESH_VERTEXNORMAL 3 -0.990 0.139 0.000
*MESH_FACENORMAL 3 -0.780 0.626 0.000
*MESH_VERTEXNORMAL 9 -0.780 0.626 0.000
*MESH_VERTEXNORMAL 8 -0.780 0.626 0.000
*MESH_VERTEXNORMAL 4 -0.780 0.626 0.000
*MESH_FACENORMAL 4 -0.970 -0.245 -0.000
*MESH_VERTEXNORMAL 7 -0.970 -0.245 -0.000
*MESH_VERTEXNORMAL 0 -0.970 -0.245 -0.000
*MESH_VERTEXNORMAL 2 -0.970 -0.245 -0.000
*MESH_FACENORMAL 5 0.000 0.000 1.000
*MESH_VERTEXNORMAL 5 0.000 0.000 1.000
*MESH_VERTEXNORMAL 4 0.000 0.000 1.000
*MESH_VERTEXNORMAL 8 0.000 0.000 1.000
*MESH_FACENORMAL 6 -0.001 -0.007 -1.000
*MESH_VERTEXNORMAL 6 -0.001 -0.007 -1.000
*MESH_VERTEXNORMAL 7 -0.001 -0.007 -1.000
*MESH_VERTEXNORMAL 9 -0.001 -0.007 -1.000
*MESH_FACENORMAL 7 -0.039 -0.216 0.976
*MESH_VERTEXNORMAL 5 -0.039 -0.216 0.976
*MESH_VERTEXNORMAL 12 -0.039 -0.216 0.976
*MESH_VERTEXNORMAL 11 -0.039 -0.216 0.976
*MESH_FACENORMAL 8 0.937 -0.351 0.000
*MESH_VERTEXNORMAL 7 0.937 -0.351 0.000
*MESH_VERTEXNORMAL 5 0.937 -0.351 0.000
*MESH_VERTEXNORMAL 11 0.937 -0.351 0.000
*MESH_FACENORMAL 9 -0.937 0.351 0.000
*MESH_VERTEXNORMAL 8 -0.937 0.351 0.000
*MESH_VERTEXNORMAL 9 -0.937 0.351 0.000
*MESH_VERTEXNORMAL 13 -0.937 0.351 0.000
*MESH_FACENORMAL 10 -0.000 -0.000 -1.000
*MESH_VERTEXNORMAL 9 -0.000 -0.000 -1.000
*MESH_VERTEXNORMAL 7 -0.000 -0.000 -1.000
*MESH_VERTEXNORMAL 10 -0.000 -0.000 -1.000
*MESH_FACENORMAL 11 0.129 -0.124 -0.984
*MESH_VERTEXNORMAL 7 0.129 -0.124 -0.984
*MESH_VERTEXNORMAL 16 0.129 -0.124 -0.984
*MESH_VERTEXNORMAL 0 0.129 -0.124 -0.984
*MESH_FACENORMAL 12 0.990 0.139 -0.000
*MESH_VERTEXNORMAL 16 0.990 0.139 -0.000
*MESH_VERTEXNORMAL 17 0.990 0.139 -0.000
*MESH_VERTEXNORMAL 21 0.990 0.139 -0.000
*MESH_FACENORMAL 13 0.780 0.626 -0.000
*MESH_VERTEXNORMAL 22 0.780 0.626 -0.000
*MESH_VERTEXNORMAL 16 0.780 0.626 -0.000
*MESH_VERTEXNORMAL 20 0.780 0.626 -0.000
*MESH_FACENORMAL 14 0.970 -0.245 0.000
*MESH_VERTEXNORMAL 15 0.970 -0.245 0.000
*MESH_VERTEXNORMAL 19 0.970 -0.245 0.000
*MESH_VERTEXNORMAL 18 0.970 -0.245 0.000
*MESH_FACENORMAL 15 0.000 0.000 1.000
*MESH_VERTEXNORMAL 19 0.000 0.000 1.000
*MESH_VERTEXNORMAL 23 0.000 0.000 1.000
*MESH_VERTEXNORMAL 20 0.000 0.000 1.000
*MESH_FACENORMAL 16 0.001 -0.007 -1.000
*MESH_VERTEXNORMAL 16 0.001 -0.007 -1.000
*MESH_VERTEXNORMAL 22 0.001 -0.007 -1.000
*MESH_VERTEXNORMAL 15 0.001 -0.007 -1.000
*MESH_FACENORMAL 17 0.176 -0.984 0.001
*MESH_VERTEXNORMAL 26 0.176 -0.984 0.001
*MESH_VERTEXNORMAL 25 0.176 -0.984 0.001
*MESH_VERTEXNORMAL 27 0.176 -0.984 0.001
*MESH_FACENORMAL 18 -0.937 -0.351 0.000
*MESH_VERTEXNORMAL 15 -0.937 -0.351 0.000
*MESH_VERTEXNORMAL 24 -0.937 -0.351 0.000
*MESH_VERTEXNORMAL 25 -0.937 -0.351 0.000
*MESH_FACENORMAL 19 0.937 0.350 0.000
*MESH_VERTEXNORMAL 23 0.937 0.350 0.000
*MESH_VERTEXNORMAL 26 0.937 0.350 0.000
*MESH_VERTEXNORMAL 27 0.937 0.350 0.000
*MESH_FACENORMAL 20 0.000 -0.000 -1.000
*MESH_VERTEXNORMAL 22 0.000 -0.000 -1.000
*MESH_VERTEXNORMAL 27 0.000 -0.000 -1.000
*MESH_VERTEXNORMAL 24 0.000 -0.000 -1.000
*MESH_FACENORMAL 21 0.000 1.000 0.000
*MESH_VERTEXNORMAL 3 0.000 1.000 0.000
*MESH_VERTEXNORMAL 21 0.000 1.000 0.000
*MESH_VERTEXNORMAL 17 0.000 1.000 0.000
*MESH_FACENORMAL 22 -0.000 0.147 0.989
*MESH_VERTEXNORMAL 3 -0.000 0.147 0.989
*MESH_VERTEXNORMAL 4 -0.000 0.147 0.989
*MESH_VERTEXNORMAL 20 -0.000 0.147 0.989
*MESH_FACENORMAL 23 0.000 0.066 -0.998
*MESH_VERTEXNORMAL 1 0.000 0.066 -0.998
*MESH_VERTEXNORMAL 17 0.000 0.066 -0.998
*MESH_VERTEXNORMAL 16 0.000 0.066 -0.998
*MESH_FACENORMAL 24 -0.000 0.135 0.991
*MESH_VERTEXNORMAL 20 -0.000 0.135 0.991
*MESH_VERTEXNORMAL 4 -0.000 0.135 0.991
*MESH_VERTEXNORMAL 28 -0.000 0.135 0.991
*MESH_FACENORMAL 25 0.000 -0.703 0.711
*MESH_VERTEXNORMAL 28 0.000 -0.703 0.711
*MESH_VERTEXNORMAL 5 0.000 -0.703 0.711
*MESH_VERTEXNORMAL 19 0.000 -0.703 0.711
*MESH_FACENORMAL 26 0.413 0.000 0.911
*MESH_VERTEXNORMAL 20 0.413 0.000 0.911
*MESH_VERTEXNORMAL 29 0.413 0.000 0.911
*MESH_VERTEXNORMAL 19 0.413 0.000 0.911
*MESH_FACENORMAL 27 -0.413 0.000 0.911
*MESH_VERTEXNORMAL 5 -0.413 0.000 0.911
*MESH_VERTEXNORMAL 28 -0.413 0.000 0.911
*MESH_VERTEXNORMAL 4 -0.413 0.000 0.911
*MESH_FACENORMAL 28 -0.176 -0.984 0.001
*MESH_VERTEXNORMAL 12 -0.176 -0.984 0.001
*MESH_VERTEXNORMAL 13 -0.176 -0.984 0.001
*MESH_VERTEXNORMAL 11 -0.176 -0.984 0.001
*MESH_FACENORMAL 29 0.039 -0.216 0.976
*MESH_VERTEXNORMAL 26 0.039 -0.216 0.976
*MESH_VERTEXNORMAL 23 0.039 -0.216 0.976
*MESH_VERTEXNORMAL 25 0.039 -0.216 0.976
*MESH_FACENORMAL 30 0.039 -0.216 0.976
*MESH_VERTEXNORMAL 23 0.039 -0.216 0.976
*MESH_VERTEXNORMAL 19 0.039 -0.216 0.976
*MESH_VERTEXNORMAL 25 0.039 -0.216 0.976
*MESH_FACENORMAL 31 0.000 -0.286 0.958
*MESH_VERTEXNORMAL 5 0.000 -0.286 0.958
*MESH_VERTEXNORMAL 2 0.000 -0.286 0.958
*MESH_VERTEXNORMAL 18 0.000 -0.286 0.958
*MESH_FACENORMAL 32 0.000 -1.000 0.000
*MESH_VERTEXNORMAL 2 0.000 -1.000 0.000
*MESH_VERTEXNORMAL 0 0.000 -1.000 0.000
*MESH_VERTEXNORMAL 14 0.000 -1.000 0.000
*MESH_FACENORMAL 33 -0.990 0.139 0.000
*MESH_VERTEXNORMAL 3 -0.990 0.139 0.000
*MESH_VERTEXNORMAL 1 -0.990 0.139 0.000
*MESH_VERTEXNORMAL 6 -0.990 0.139 0.000
*MESH_FACENORMAL 34 -0.780 0.626 0.000
*MESH_VERTEXNORMAL 4 -0.780 0.626 0.000
*MESH_VERTEXNORMAL 6 -0.780 0.626 0.000
*MESH_VERTEXNORMAL 9 -0.780 0.626 0.000
*MESH_FACENORMAL 35 -0.970 -0.245 0.000
*MESH_VERTEXNORMAL 2 -0.970 -0.245 0.000
*MESH_VERTEXNORMAL 5 -0.970 -0.245 0.000
*MESH_VERTEXNORMAL 7 -0.970 -0.245 0.000
*MESH_FACENORMAL 36 -0.039 -0.216 0.976
*MESH_VERTEXNORMAL 5 -0.039 -0.216 0.976
*MESH_VERTEXNORMAL 8 -0.039 -0.216 0.976
*MESH_VERTEXNORMAL 12 -0.039 -0.216 0.976
*MESH_FACENORMAL 37 0.937 -0.351 0.000
*MESH_VERTEXNORMAL 11 0.937 -0.351 0.000
*MESH_VERTEXNORMAL 10 0.937 -0.351 0.000
*MESH_VERTEXNORMAL 7 0.937 -0.351 0.000
*MESH_FACENORMAL 38 -0.937 0.350 0.000
*MESH_VERTEXNORMAL 13 -0.937 0.350 0.000
*MESH_VERTEXNORMAL 12 -0.937 0.350 0.000
*MESH_VERTEXNORMAL 8 -0.937 0.350 0.000
*MESH_FACENORMAL 39 -0.000 -0.000 -1.000
*MESH_VERTEXNORMAL 10 -0.000 -0.000 -1.000
*MESH_VERTEXNORMAL 13 -0.000 -0.000 -1.000
*MESH_VERTEXNORMAL 9 -0.000 -0.000 -1.000
*MESH_FACENORMAL 40 -0.000 -0.007 -1.000
*MESH_VERTEXNORMAL 7 -0.000 -0.007 -1.000
*MESH_VERTEXNORMAL 6 -0.000 -0.007 -1.000
*MESH_VERTEXNORMAL 16 -0.000 -0.007 -1.000
*MESH_FACENORMAL 41 0.000 -0.157 -0.988
*MESH_VERTEXNORMAL 15 0.000 -0.157 -0.988
*MESH_VERTEXNORMAL 14 0.000 -0.157 -0.988
*MESH_VERTEXNORMAL 0 0.000 -0.157 -0.988
*MESH_FACENORMAL 42 -0.225 -0.006 -0.974
*MESH_VERTEXNORMAL 16 -0.225 -0.006 -0.974
*MESH_VERTEXNORMAL 15 -0.225 -0.006 -0.974
*MESH_VERTEXNORMAL 0 -0.225 -0.006 -0.974
*MESH_FACENORMAL 43 0.990 0.139 0.000
*MESH_VERTEXNORMAL 21 0.990 0.139 0.000
*MESH_VERTEXNORMAL 20 0.990 0.139 0.000
*MESH_VERTEXNORMAL 16 0.990 0.139 0.000
*MESH_FACENORMAL 44 0.780 0.626 0.000
*MESH_VERTEXNORMAL 20 0.780 0.626 0.000
*MESH_VERTEXNORMAL 23 0.780 0.626 0.000
*MESH_VERTEXNORMAL 22 0.780 0.626 0.000
*MESH_FACENORMAL 45 0.970 -0.245 0.000
*MESH_VERTEXNORMAL 18 0.970 -0.245 0.000
*MESH_VERTEXNORMAL 14 0.970 -0.245 0.000
*MESH_VERTEXNORMAL 15 0.970 -0.245 0.000
*MESH_FACENORMAL 46 0.176 -0.984 0.001
*MESH_VERTEXNORMAL 25 0.176 -0.984 0.001
*MESH_VERTEXNORMAL 24 0.176 -0.984 0.001
*MESH_VERTEXNORMAL 27 0.176 -0.984 0.001
*MESH_FACENORMAL 47 -0.937 -0.351 0.000
*MESH_VERTEXNORMAL 25 -0.937 -0.351 0.000
*MESH_VERTEXNORMAL 19 -0.937 -0.351 0.000
*MESH_VERTEXNORMAL 15 -0.937 -0.351 0.000
*MESH_FACENORMAL 48 0.937 0.351 0.000
*MESH_VERTEXNORMAL 27 0.937 0.351 0.000
*MESH_VERTEXNORMAL 22 0.937 0.351 0.000
*MESH_VERTEXNORMAL 23 0.937 0.351 0.000
*MESH_FACENORMAL 49 0.000 -0.000 -1.000
*MESH_VERTEXNORMAL 24 0.000 -0.000 -1.000
*MESH_VERTEXNORMAL 15 0.000 -0.000 -1.000
*MESH_VERTEXNORMAL 22 0.000 -0.000 -1.000
*MESH_FACENORMAL 50 0.000 1.000 0.000
*MESH_VERTEXNORMAL 17 0.000 1.000 0.000
*MESH_VERTEXNORMAL 1 0.000 1.000 0.000
*MESH_VERTEXNORMAL 3 0.000 1.000 0.000
*MESH_FACENORMAL 51 0.000 0.147 0.989
*MESH_VERTEXNORMAL 20 0.000 0.147 0.989
*MESH_VERTEXNORMAL 21 0.000 0.147 0.989
*MESH_VERTEXNORMAL 3 0.000 0.147 0.989
*MESH_FACENORMAL 52 -0.000 0.066 -0.998
*MESH_VERTEXNORMAL 16 -0.000 0.066 -0.998
*MESH_VERTEXNORMAL 6 -0.000 0.066 -0.998
*MESH_VERTEXNORMAL 1 -0.000 0.066 -0.998
*MESH_FACENORMAL 53 0.000 0.135 0.991
*MESH_VERTEXNORMAL 28 0.000 0.135 0.991
*MESH_VERTEXNORMAL 29 0.000 0.135 0.991
*MESH_VERTEXNORMAL 20 0.000 0.135 0.991
*MESH_FACENORMAL 54 0.000 -0.703 0.711
*MESH_VERTEXNORMAL 19 0.000 -0.703 0.711
*MESH_VERTEXNORMAL 29 0.000 -0.703 0.711
*MESH_VERTEXNORMAL 28 0.000 -0.703 0.711
*MESH_FACENORMAL 55 -0.176 -0.984 0.001
*MESH_VERTEXNORMAL 13 -0.176 -0.984 0.001
*MESH_VERTEXNORMAL 10 -0.176 -0.984 0.001
*MESH_VERTEXNORMAL 11 -0.176 -0.984 0.001
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 0
}

[/code]

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