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Your thoughts on a new book that is being released about making OpenGL games?

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The chapter break downs make it look interesting. The estimate number of pages listed for each chapter makes me a little skeptical if they are accurate. It looks like they are trying to cram a lot of material into a very small number of pages, in my opinion.

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The chapter break downs make it look interesting. The estimate number of pages listed for each chapter makes me a little skeptical if they are accurate. It looks like they are trying to cram a lot of material into a very small number of pages, in my opinion.


It is a book that relies heavily on video tutorials that will be available on the website once the book comes out,

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It is a book that relies heavily on video tutorials that will be available on the website once the book comes out,


Ah, I missed that part in the description.

So I guess that bugs the question how much of the "book" are videos and what is to keep me from just watching the videos and not buying the book?

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