Personally, it looks like an amazing book.
http://www.elsevierdirect.com/ISBN/9780123751034/Essential-3D-Game-Programming
Your thoughts on a new book that is being released about making OpenGL games?
The chapter break downs make it look interesting. The estimate number of pages listed for each chapter makes me a little skeptical if they are accurate. It looks like they are trying to cram a lot of material into a very small number of pages, in my opinion.
The chapter break downs make it look interesting. The estimate number of pages listed for each chapter makes me a little skeptical if they are accurate. It looks like they are trying to cram a lot of material into a very small number of pages, in my opinion.
It is a book that relies heavily on video tutorials that will be available on the website once the book comes out,
It is a book that relies heavily on video tutorials that will be available on the website once the book comes out,
Ah, I missed that part in the description.
So I guess that bugs the question how much of the "book" are videos and what is to keep me from just watching the videos and not buying the book?
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