However, this was only briefly mentioned and I could not find information relating to this. Perhaps I was not searching for the correct terminology, or I misunderstood him.
Either way, a little bit of help with this would be much appreciated.
What I want to know is, how do i get the x y and z sizes of an MD2 model in C++. In terms of loading the model, I am using an MD2 loader based off chapter 18 of "OpenGL Game Programming".
The header for what I'm using:
class MD2Model{
modelData_t *myModel;
modelData_t *gunModel;
float interValue;
public:
MD2Model();
~MD2Model();
modelData_t* LoadMD2Model(char *filename, char *textureName);
void DisplayMD2(modelData_t *model, int frameNum);
void DisplayMD2Interpolate(modelData_t *model);
void DisplayMD2Interpolate(modelData_t *model, int startFrame, int endFrame, float percent);
private:
texture_t* LoadBMPTexture(char *filename);
void getTriPoints(modelData_t *model, int tIdx);
};