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FMOD Question

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Hello everyone!

I implemented an fmod wraper in my engine a couple of weeks ago and It was working fine on the games i was working on.(i was working on debug mode VC++ 2010 express). So i switched to release mode today and tried running the games; it crashes if I play a looping sound(the same looping sounds that work on debug mode).....

I'd appreciate if anyone could tell me why this happening.

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Lots of things can go wrong between debug and release mode. One likely culprit is having some uninitalized variable in your part of the code. Another would be failure to check the return values of the FMod functions, as it could be reporting an error and you're not listening.

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