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raadi

OpenGL
help me to finde the track in opengl game industry

9 posts in this topic

hello every one

i am new in this scop, the scop of game development i want to learn it and start comercial projects but i am confused, i can't find the truck myself so please help me to find the start point.

i am an average c++ programer, i use vc++ 6 and i want to keep using it for learnning and for building my comercial project with opengl.
i want to start programing for windows xp and maybe also windows 7

what i need to know is the libraries and header files i should update to start (dll, lib, h and any other libraries i will need) and it will be better if you tell me also about the old libraries and about the programs and libraries that are not reliable to build big and safe projects to avoid it.

also any other information i should know but i didn't asked you about, will be a big help from you even small informations.

thank you very much in advence
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i will be stoned for this, but dont use visualc. Its a huge unusable mamuth. Use some gcc based c compiler instead, like codeblocks, or even the legacy devcpp.

Libraries and headers for OpenGL is included by default in all modern (younger than 14 years) c compiler.

check these tutorials:
http://nehe.gamedev.net/

if you dont want native winapi (and i suggest to forget win32 at all) i suggest to use glut for windowing/keyboard/mouse input.

-You will find at nehe a lot of examples how to handle opengl.
-You can find a lot opensource examples for loading models.
-You need nothing more, than your creativity. Start with easy games like snake, tetris.
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VC++ is the only choice.
There use to be Borland which got renamed to Inprise but they seemed to have disappeared (no one talks about them). http://www.borland.com

All the rest : Eclipse, Develop Builder, Devcpp, codeblocks, gcc, are amateurish.
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[quote name='Geri' timestamp='1306591259' post='4816769']
i will be stoned for this, but dont use visualc. Its a huge unusable mamuth.[/quote]
Countless people use Visual Studio quite successfully, so clearly it's not unusable ;)

[quote name='blubberbert' timestamp='1306612133' post='4816880']
one thing to keep in mind though when working with VC,
if you want to keep your project crossplatform check wether the source compiles with GCC because i found that VC sometimes accepts things GCC doesnt
[/quote]
Indeed - even with extensions off there's some variation in what the two compilers will and will not compile, so when targeting both compilers, it's advisable to regularly compile using both.
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Have to say that I code mainly Java but I think C++ programmers are missing so much out what IDEs can do. VS is a very poor IDE in my opinion Netbeans and also Eclipse are so much better(even for C++). Everybody who thinks Intelli Sens is a good auto complition didn't use any other^^
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[quote name='V-man' timestamp='1306612815' post='4816884']<br />VC++ is the only choice.<br />There use to be Borland which got renamed to Inprise but they seemed to have disappeared (no one talks about them). <a href='http://www.borland.com' class='bbc_url' title='External link' rel='nofollow external'>http://www.borland.com</a><br /><br />All the rest : Eclipse, Develop Builder, Devcpp, codeblocks, gcc, are amateurish.<br />[/quote]<br /><br /><br />

I don't agree, I've been using kdevelop for years, and so far I think it is the best IDE (I use VC as well). To add, Qt creator is also a great IDE, it has I think the best user interface ever. I don't think Eclipse is amateurish, because when it comes to Android development it is simply the best choice (even Google advises the usage of it).
There are many great IDEs, and it is only up to you which will you find the best. So my advice is to try out every one of them, and decide which was the best and stick to it. Don't give it up at the first try, because for example to use kdevelop I had to learn how to write cmake makefiles, which isn't the easiest thing, but I did manage.
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