Hello Forumers,
I am thinking of creating a simple game engine to simplify development on mobile devices.
Basically I need to find something that allows you to build the application for the Iphone, Adroid and a Windows Phone 7.
Then I can use that to build my commands on top of, drawSprite(), loadSprite(), playSound() and more advanced things.
What is the best package to do this?
So overall I need something that allows you to build apps for the three main mobile devices.
Which package?
Hi. Instead of starting from scratch, you might want to take a look at the Moai platform. It already encompasses iOS and Android, and it's an open source project, so you could write a Windows Phone 7 host.
I work for Zipline Games (the company that created Moai), and we're always interested in source contributions. Feel free to PM or email me if you're interested.
Mike @ ZiplineGames
I work for Zipline Games (the company that created Moai), and we're always interested in source contributions. Feel free to PM or email me if you're interested.
Mike @ ZiplineGames
Hello Forumers,
I am thinking of creating a simple game engine to simplify development on mobile devices.
Basically I need to find something that allows you to build the application for the Iphone, Adroid and a Windows Phone 7.
Then I can use that to build my commands on top of, drawSprite(), loadSprite(), playSound() and more advanced things.
What is the best package to do this?
So overall I need something that allows you to build apps for the three main mobile devices.
Generalizing code for ios and android isn't too hard. They both run opengl es which is a huge win and can be compiled from c/c++. Wp7 is c# only at this time so its not as straightforward but with mono targeting android and I believe ios maybe you could target all three platforms that way
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