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thefollower

What graphics is this game using?

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Hey,

I just been trying out a browser mmo game, and its graphically awesome for browser based (flash).

But i was wondering if any one knows how they made their graphics .... its isometric so i often think its likely to be tiles but based on the complexity of the terrain i think you would have so many unique tiles it would be not v.efficient as you would rarely use the same tile twice.

But then im not familiar of flash using 3D object rendering either =/

This is the game im referring to - and similiar to what im trying to build but wondered how they appraoched theres:

http://www.fragoria.com/ check the pictures/video see what you think. Im still on the side of its tiles but - just seems too good to be tiles xD

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It looks like assemblies of isometrically pre-rendered 3d models, objects, on top of blended high-res tiles... not many tiles, just larger. Obviously i didn't see the product in action, but judging by the screenshots on that page the graphics are quite plain. Or simple, to say the least... could even be done with css3 for all i know.

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Just to add to the above post, it looks to me as if a great deal of the detail may be achieved through the heavy usage of transparent overlays. This method adds details of little rocks or other detail to whatever is behind it, thus giving the illusion of a greater detailed terrain system. If you look at [url="http://www.google.com/imgres?imgurl=http://www.gameogre.com/fragoria3.jpg&imgrefurl=http://www.gameogre.com/fragoria.htm&usg=__KAIoQu49RHCNgCY2ddS24bm8dNE=&h=719&w=1024&sz=193&hl=en&start=15&zoom=1&tbnid=qIcUj9aGmjDxvM:&tbnh=105&tbnw=150&ei=k1LeTbvIK4SUtweO7-X6CQ&prev=/search%3Fq%3D.fragoria%26um%3D1%26hl%3Den%26sa%3DN%26biw%3D1280%26bih%3D838%26tbm%3Disch&um=1&itbs=1&biw=1280&bih=838"]this[/url] image, it shows the size of the image tiles used as well as some of the subtle simplicities of their method.

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[quote name='M.Jackson' timestamp='1306416319' post='4816029']
Just to add to the above post, it looks to me as if a great deal of the detail may be achieved through the heavy usage of transparent overlays. This method adds details of little rocks or other detail to whatever is behind it, thus giving the illusion of a greater detailed terrain system. If you look at [url="http://www.google.com/imgres?imgurl=http://www.gameogre.com/fragoria3.jpg&imgrefurl=http://www.gameogre.com/fragoria.htm&usg=__KAIoQu49RHCNgCY2ddS24bm8dNE=&h=719&w=1024&sz=193&hl=en&start=15&zoom=1&tbnid=qIcUj9aGmjDxvM:&tbnh=105&tbnw=150&ei=k1LeTbvIK4SUtweO7-X6CQ&prev=/search%3Fq%3D.fragoria%26um%3D1%26hl%3Den%26sa%3DN%26biw%3D1280%26bih%3D838%26tbm%3Disch&um=1&itbs=1&biw=1280&bih=838"]this[/url] image, it shows the size of the image tiles used as well as some of the subtle simplicities of their method.
[/quote]

This.

It's a common mistake by novice PC developers to assume that what looks like a single scrolling background actually is a single scrolling background.

As a general rule, if something looks tile-based but seems to have an impractically large number of tiles, chances are that it IS tile based, and is using multiple background layers to create the illusion of having a much larger tile set, a trick that is remarkably common on 16-bit (and newer) 2D console games. Remember, just because you have multiple background layers, doesn't mean they have to scroll independently of one another.

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Ahhhh I was confused what you were talking about until Anthony's post. Yes, this is done using multiple layers ^_^ what you were saying about not being able to use the same tile twice would be quite right but in this case it's just images on top of each other, it's pretty simple to achieve, I've made a couple of simple flash rpg games that use it and it's as simple as placing one image on top of another. [img]http://public.gamedev.net/public/style_emoticons/default/tongue.gif[/img]

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