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OpenGL File not reading correctly?

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coderWalker    127
EDIT: Problem changed, check most recent post.

I have the following code in my program:
static const GLfloat g_vertex_buffer_data[] =
-1.0f, -1.0f,
1.0f, -1.0f,
-1.0f, 1.0f,
1.0f, 1.0f
static const GLushort g_element_buffer_data[] = { 0, 1, 2, 3 };

I am getting the following errors:
Error 1 error C2059: syntax error : '{'
Error 2 error C2334: unexpected token(s) preceding '{'; skipping apparent function body
Error 3 error C2059: syntax error : '{'
Error 4 error C2334: unexpected token(s) preceding '{'; skipping apparent function body

Basically I am trying to move from OpenGL 1.0 to OpenGL 3.1.
So I need these two items to specify the coordinates of the vertices and the vertex array.

What is the problem with this code?

I got it strait from a tutorial here:
[url=""]Joe's Blog[/url]

Thanks in advance,
I have been looking at this for almost 15mins.


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coderWalker    127
Maby its not building because it's inside a struct?

Here is the first part of the program:
#include "SDL.h"
#include "SDL_ttf.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
#include <GL/glew.h>

#include "stdlib.h"
#include "iostream"
#include <fstream>
#include <sstream>
#include <deque>
#include "cstring"
using namespace std;

static struct
GLuint vertex_buffer, element_buffer;
GLuint textures[2];

static const GLfloat g_vertex_buffer_data[] =
-1.0f, -1.0f,
1.0f, -1.0f,
-1.0f, 1.0f,
1.0f, 1.0f
static const GLushort g_element_buffer_data[] = { 0, 1, 2, 3 };

GLuint vertex_shader, fragment_shader, program;
struct {
GLint fade_factor;
GLint textures[2];
} uniforms;

struct {
GLint position;
} attributes;

GLfloat fade_factor;
} resources;

I assumed it was the lines posted earlier, because if I comment them out the error goes away.
So there must be something conflicting?

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coderWalker    127
I found out that the array was not suppose to be inside the struct, just the tutorial was misleading.

I think that the tutorial is using C opposed to C++.

It contains the following line:
[code]file_contents(filename, &length);[/code]

I didn't have a library included with that command.
So I tried to replace it with a fstream command.

Here is what I have:
ifstream file (filename,ios::in);
if (file.good() ==false)
return 0;
file.seekg(0, ios::end);
int size = file.tellg();
source = new GLchar[size];

The problem is that after reading the file it has garbage appended to the end. What am I doing wrong?

variable source contains:
#version 110

attribute vec2 position;

varying vec2 texcoord;

void main()
gl_Position = vec4(position, 0.0, 1.0);
texcoord = position * vec2(0.5) + vec2(0.5);

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Wooh    1088
How do you print the data in source? If you just print it as a string remember that a string ends with a null character '\0'. source will probably not contain a null character.

This will [b]not[/b] work:
[code]std::cout << source;[/code]

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Hodgman    51234
If you want to read text out of a file, and treat it as a c-string:[code] source = new GLchar[size + 1];//extra byte for the null terminator
source[size] = '\0';//add the null terminator[/code]

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