Sign in to follow this  

Edge softening, dependency on distance, GTA?

Recommended Posts

In GTA there appear to be some edge softening which depends on the distance.
Far objects are soft, near objects seem more accurate, but even then there is an edge softening which looks different to me than anti aliasing.
LOD maybe involved? maybe Depth Of Field?
Can someone give a hint?

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this