Hi,
What is the difference between:
D3D11_SRV_DIMENSION_BUFFER
and
D3D11_SRV_DIMENSION_BUFFEREX?
What is an "extended" buffer in d3d11?
D3D11_SRV_DIMENSION_BUFFEREX
I don't have any experience with this, but I would guess that when using D3D11_SRV_DIMENSION_BUFFER you will use the D3D11_BUFFER_SRV.
When using the D3D11_SRV_DIMENSION_BUFFEREX you use the D3D11_BUFFEREX_SRV.
Like I said I don't use those things so I don't know if it is correct, but after some googling this is what I think.
Normally extended means that the struct doesn't only has the members of the normal struct, but also a few more.
When using the D3D11_SRV_DIMENSION_BUFFEREX you use the D3D11_BUFFEREX_SRV.
Like I said I don't use those things so I don't know if it is correct, but after some googling this is what I think.
Normally extended means that the struct doesn't only has the members of the normal struct, but also a few more.
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