Preventing Newbie Killing

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30 comments, last by Heaven 12 years, 10 months ago
You could not allow high level people to attack newbies
Anthony Umfer
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[font="tahoma"]some continue to kill em for no reason.

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As long as players have powers over others, they will abuse it.




So I think the key here is to remove the fun component of killing n00bs....

...inform n00bs that it's ok to die




Killing the weak is the way of nature, and generally produces a victorious outcome.The only motivation that immediately comes to mind for engaging a harder opponant is the possibility of a greater payoff. Because temptation is also entertaining.




There are groups out there that exist solely to screw with other people. I first encountered such a group in Eve Online.


All of these quotes made me laugh...
Just the way you all put it is priceless, like it's some kind of philosophy or way of life or something.

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Honestly, I think "don't let the high-level players kill n00bycakies" (had to incorporate my very own way of saying "noob") and giving the n00bycakies bonus experience when getting slaughtered by high level players is the best way to go.

[twitter]Casey_Hardman[/twitter]

My preferred method is to allow two tracks within the game:

1) protected PvE environment where you can farm along all day in peace and eventually make your goal.

2) high-risk / high-reward PvP environment where you can farm much faster but there's always the threat of getting ganked by a high-level. You can dissuade the high-levels from doing so via various methods but it should always be possible in the PvP zone.

All of these quotes made me laugh...
Just the way you all put it is priceless, like it's some kind of philosophy or way of life or something.

Um because it is. Griefers are a separate class of player with which developers need to contend. The oldest game I know of that this was a huge problem was Diablo 2. The online game play there was filled with people who messed with other people just for a few laughs.
Always strive to be better than yourself.
In my point of view, the only way to handle a bully is to give him a taste of his own medicine.

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[font="Calibri"]If I were you I would punish anyone who initiates an attack on any Newbie to temporarily lower his level to be 2+ level under the newbie (caped at level 1 of course). And to add salt to injury you should mark him so all Newbies would know that he is a Newbie killer. Let see if he likes being ganged up by Newbies :P[/font]

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[font="Calibri"]Unless you give them a harsh reason not to attack, nothing can stop them. They are not playing to follow the rules of real life. It’s a lawless life and they will do whatever they want. That’s the whole point of joining :P[/font]


In my point of view, the only way to handle a bully is to give him a taste of his own medicine.
You can actually approach this from an opposite but similar direction. How about when you initiate PvP combat, for the next N game time units [2 days, 3 days?], a number of NPC's will be hostile to you, which have levels equal to your level, plus the difference between your level and the level of whoever you attacked.

So if you're lvl 20, and kill someone who is lvl 2, you're going to have enemies chasing you for the next 3 days who are lvl 38, and will likely dole out the spankings in abundance to your puny lvl 20 character.
Isn't it just as simple as "don't let them kill the noobs"? Can't you have the first 'noob' zones unable to initiate PvP? Can't you make it so only players within 3 levels higher/lower of each other can fight each other? Only the lower level player can initiate combat?
Honestly, aren't there other ways to make your way around this problem without ruining the game for the noobkillers?
It seems pretty simple to me.

[twitter]Casey_Hardman[/twitter]

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There are groups out there that exist solely to screw with other people. I first encountered such a group in Eve Online.
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I am glad that I'm not the only one who's endured this.

You could just make it so that they can shut off the PvP until they want to do it.
A fun aspect that you could add to the game to give both higher levels and low levels a mechanic would be a bounty system.

Lets say you have a new player thats getting griefed, after x amount of deaths from a higher set of levels, produce a bounty on the head of the griefer for higher levels to essentially do the same thing.

Think, level 1 gets killed by level 10 over and over, at level 15 theres a bounty to take out the level 10 with a reward because of his bad tactics.

-Mayple
I usually just give my 2 cents, but since most of the people I meet are stubborn I give a 1$ so my advice isn't lost via exchange rate.

Fundamentally, people respond to incentives: If someone kills a noob, making it cost will reduce the problem.

Still, I'm all for freedom in games, so someone should be able to grief... so long as they are willing to pay for it :)

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