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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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EyesOfTheForgotten

Hello Peoples!

10 posts in this topic

Hello! I'm a newbie here, been in about...ohh...5 years in programming; and just wanted to make some contacts, make some games, etc etc;
For a quick summery: I'm currently in development in a project, by myself, which is kinda large, but it'll keep me busy on rainy days (like today). The project itself is simple and easy; just lots of contents.
Anywho! Whats new in the neighborhood?! :)
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Welcome! I've been programming about 6 years, and am also working on a large game project.

What kind of project are you working on?
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[quote name='Servant of the Lord' timestamp='1306527803' post='4816559']
Welcome! I've been programming about 6 years, and am also working on a large game project.

What kind of project are you working on?
[/quote]

More of a kid's game, something that is easy to do concerning graphics; the game on the other hand is a little more complex, the main highlight is destructibility of all the objects, and the 4 level career structure, well, mostly 4 level, some careers can have more/less; Personally, i'm graphically challenged, and since i'm the only one on my team, i have to do something less graphically challenging! xD

Edited: To make more sense xD
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[quote name='Servant of the Lord' timestamp='1306527803' post='4816559']
Welcome! I've been programming about 6 years, and am also working on a large game project.

What kind of project are you working on?
[/quote]

More of a kid's game, something that is easy to do concerning graphics; the game on the other hand is a little more complex, the main highlight is destructibility of all the objects, and the 4 level career structure, well, mostly 4 level, some careers can have more/less; Personally, i'm graphically challenged, since i'm the only one on my team xD
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Just draw it all by hand and call it an 'art style'. [img]http://public.gamedev.net/public/style_emoticons/default/tongue.gif[/img]
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well, i did draw one person; but, with me, i can draw cartoon-style a lot easier then i ever could draw something med-realistic, so, if i'm gonna be the concept artist, it's gonna be a cartoon game!
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Welcome! You found the lounge and managed not to trip over yourself while getting in; over here we call that a 'win'! There is beer in the fridge and I hear someone is making hotdogs somewhere so you should totally get in on that. Cookies are being distributed on a rolling basis but due to unscheduled mandatory maintenance they are currently being processed in the non-discriminatory candescence incinerator for your soon-to-be edible pleasure. If you feel you have been insulted, or otherwise harmed by messages posted on this unmaintained board, please proceed to the downrate said post - an illiterate spelling droid will be dispatched to assassinate or otherwise dispose of TARGET SUBJECT.

In other news, I am working on my DBP '11 entry.


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[quote name='alnite' timestamp='1306536711' post='4816600']
Hai!

Welcome aboard! The Lounge is certainly the [b]right [/b]place to introduce yourself.
[/quote]
Thank you, thank you; And well, i didn't know where the welcome wagon was located, so i just stepped right up! xD

[quote name='DarklyDreaming' timestamp='1306542551' post='4816631']
Welcome! You found the lounge and managed not to trip over yourself while getting in; over here we call that a 'win'! There is beer in the fridge and I hear someone is making hotdogs somewhere so you should totally get in on that. Cookies are being distributed on a rolling basis but due to unscheduled mandatory maintenance they are currently being processed in the non-discriminatory candescence incinerator for your soon-to-be edible pleasure. If you feel you have been insulted, or otherwise harmed by messages posted on this unmaintained board, please proceed to the downrate said post - an illiterate spelling droid will be dispatched to assassinate or otherwise dispose of TARGET SUBJECT.

In other news, I am working on my DBP '11 entry.



[/quote]
Thanks! and no, i didn't trip, actually the lounge was the easiest place to find (that seemed right to post this anyhow) well, I'll be staying for a while so hope ya'll will get comfy; and well, if someone doesn't like me, too bad, since all those "harmful" or insulting comments, well, they can be shoved up the rear of the person who posted them [img]http://public.gamedev.net/public/style_emoticons/default/tongue.gif[/img]
Don't worry, you won't need to send the admins after me, i promise i'll be a good boy; [img]http://public.gamedev.net/public/style_emoticons/default/biggrin.gif[/img]

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Welcome to gamedev! I already envy your artistic resolutions!
I also tried to do some simple games for kids but I totally lack the creative vision to make this happen.
As you have an objective in your mind I suppose you're already on the right track.
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[quote name='Eyes Of The Forgotten' timestamp='1306527202' post='4816555']
Hello! I'm a newbie here, been in about...ohh...5 years in programming; and just wanted to make some contacts, make some games, etc etc;
For a quick summery: I'm currently in development in a project, by myself, which is kinda large, but it'll keep me busy on rainy days (like today). The project itself is simple and easy; just lots of contents.
Anywho! Whats new in the neighborhood?! :)
[/quote]

Hi, I am also new and have a few year of programming. What have you been working on?
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Sorry for the total delayed reply!My internet on my big computer decided to pack it's bags and head out the door, (dial-up, i hate it) so, right now i'm using my land-lord's usb modem for my laptop.[quote] Welcome to gamedev! I already envy your artistic resolutions!I also tried to do some simple games for kids but I totally lack the creative vision to make this happen.As you have an objective in your mind I suppose you're already on the right track. [/quote]Creative vision is the easy part; the hard part is being creative enough to actually do it! (good news, I'm done the heightmap)[quote]Hi, I am also new and have a few year of programming. What have you been working on? [/quote]well, my programming is at a halt cause of graphic needs...and i know i could use placeholders, but, since i'm the only one doing everything so far, i think if i make the stuff now, i won't have to latter :PWell, Have fun, and if i don't respond for a week, thats cause i'm kicking my desktop computer xD
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