Sign in to follow this  

Using FBXimporter from XNA 3.1 in 4.0

This topic is 2390 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Is there any way i can use the FBXimporter from the XNA 3.1 version in XNA 4.0?
Is this possible? I would like to use it as a custom importer. I added a reference to c:/program files/.../MS xna 3.1/... /Microsoft.Xna.Framework.Content.Pipeline.FBXImporter.dll.
I renamed it, cause i can`t have 2 with the same name, and when i try to compile it, i get the following error:

Assembly Microsoft.Xna.Framework.Content.Pipeline.FbxImporter was built with a reference to Microsoft.Xna.Framework with an incorrect version 3.1.0.0 when version 4.0.0.0 was expected.
   SkinningSampleWindows
Any ideas?

Share this post


Link to post
Share on other sites

This topic is 2390 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this