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TheBuzzSaw

short sounds versus long sounds

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TheBuzzSaw    143
I am rather uninformed in the world of audio; be gentle. :)

It seems that older games would use MP3 or OGG for long music/dialog sequences and use WAV for all the short sound effects. Was this strictly for compression/size reasons? In terms of my own game development, is there any real downside to using all OGG files for both long music files and short sound effects? What do I need to watch out for?

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TheBuzzSaw    143
Ah! That clears it up very nicely. Thank you much, deadstar.

So, if my target platform is, for instance, the big three (Windows/OSX/Linux), using all OGG files loaded in memory is a viable option?

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jyk    2094
[quote name='TheBuzzSaw' timestamp='1306735162' post='4817400']
So, if my target platform is, for instance, the big three (Windows/OSX/Linux), using all OGG files loaded in memory is a viable option?
[/quote]
A relatively long stereo sound (e.g. a music track) decompressed can require many MB of storage, so it probably just depends on how many music tracks and/or other memory-intensive sounds you have, and what your memory budget is.

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