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AABB and Triangle Soup Collision Resolution

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So, I know how to detect if a collision has happened (between an AABB and a triangle soup).

The only thing I need to do now is calculate how far I can move the AABB so that it 'just' touches the triangle in question.
How would I go about calculating that?



Thanks!

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This topic is 2394 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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