Sign in to follow this  

AABB and Triangle Soup Collision Resolution

Recommended Posts

So, I know how to detect if a collision has happened (between an AABB and a triangle soup).

The only thing I need to do now is calculate how far I can move the AABB so that it 'just' touches the triangle in question.
How would I go about calculating that?


Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this