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simpler

Simply2D - a platform game

10 posts in this topic

After working on it since about christmas last year I can finally call it finised!
Simply2D is a mario-like platform game where you complete maps and progress through a (short) campaign where you unluck new maps. It currently has 11 different types
of objects which are:

[list][*]Platforms[*]Moving Platforms[*]Enemies[*]Turrets[*]Teleports[*]Trampolines[*]Spikes[*]Walljumps[*]Buttons[*]Gates[*]Gun powerups[/list]
What I've spent a lot of time on is the level editor. You can build your own maps and play them immediately. The editor has a inspector gui where you can change the values of the selected object. The gui consists of different types of window controls, which I've done myself by building an own window handler. I don't know what else I can say other than you should try it out and tell me what you think :)

It's written in C++ and uses DirectX for graphics and IrrKlang for sound.

The game can be downloaded from [url="http://simplersnet.com/downloads.php"]here[/url].

Please visit [url="http://simplersnet.com/index.php"]my website[/url] and take a look around. I've writtin more about the game there as well.

I would really appreciate if you test the game and leave a comment about what you thought or if you discovered a bug or similar. Feedback is very very welcome [img]http://public.gamedev.net/public/style_emoticons/default/smile.gif[/img]

Here's some screenshots:

[img]http://i.imgur.com/e3PM6.png[/img]


[img]http://i.imgur.com/jwxQp.png[/img]


[img]http://i.imgur.com/fEZxB.jpg[/img]


[img]http://i.imgur.com/vf7wP.png[/img]


Thanks for your time,
simpler
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The game doesn't work for me. I installed the redistributables and DX stuff but it didn't help. The music is playing but I get this screen:

[img]http://img217.imageshack.us/img217/9558/unledcf.jpg[/img]
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That's really weird. I have no idea why it looks like that for you [img]http://public.gamedev.net/public/style_emoticons/default/blink.gif[/img]
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Hi again !

I managed to get the game working on another computer, don't know why doesn't it work on this one. When I saw Super Mario and the editor I realized that we are basically working on a same thing. I am also using DX9 and C++, even though I am modifying an existing engine.

I made a Mario style game/level few months ago: [url="http://www.youtube.com/watch?v=oyHGqGMLidM"]Super Serious Bros.[/url] but I didn't have an editor then. It was all "hardcoded".

I recently started making an editor, it has just some buttons, but I can add enemies and platforms. And I store and read level data from a text file :unsure:, how do you do it ?

I had some issues with double jumping, it is like I can double jump only one per level/life. It took me some time to get to the pistol without double jump.
Also when I went to credits and pressed escape the game would crash.

BTW, how do you think to cross this ?

[img]http://img42.imageshack.us/img42/4659/unledzx.jpg[/img]
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Hi.
when i opend it i could only see a portion of the window (half of it must be off screen)
can you add an option to manueally set PosX and PosY of window ?
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[quote name='AntonioR' timestamp='1307301849' post='4819831']
Hi again !

I managed to get the game working on another computer, don't know why doesn't it work on this one. When I saw Super Mario and the editor I realized that we are basically working on a same thing. I am also using DX9 and C++, even though I am modifying an existing engine.

I made a Mario style game/level few months ago: [url="http://www.youtube.com/watch?v=oyHGqGMLidM"]Super Serious Bros.[/url] but I didn't have an editor then. It was all "hardcoded".
[/quote]

Your game looks cool, I like the gore effects with all the body parts flying around ;) Was that a part of the engine you used or did you do that yourself, and what engine was it?

[quote name='AntonioR' timestamp='1307301849' post='4819831']

I recently started making an editor, it has just some buttons, but I can add enemies and platforms. And I store and read level data from a text file :unsure:, how do you do it ?
[/quote]

I also store the levels in a textfiles. You can look in the folder levels\ to see how. Each line in the level files basicly is the data for one object. The first value is the type of the object and then comes X, Y width, height etc... Once loading the level is just read the type of the object first and then call that objects loadFromFile() function.

[quote name='AntonioR' timestamp='1307301849' post='4819831']
I had some issues with double jumping, it is like I can double jump only one per level/life. It took me some time to get to the pistol without double jump.
Also when I went to credits and pressed escape the game would crash.

BTW, how do you think to cross this ?
[/quote]

You aren't suppose to double jump, but if you mean the walljumping then that's weird because it works good for me. Will take a closer look at it any ways [img]http://public.gamedev.net/public/style_emoticons/default/smile.gif[/img]

Oh I forgot to fix that turret, should've played through each level before releasing it..


[quote name='ryan20fun' timestamp='1307304361' post='4819842']
Hi.
when i opend it i could only see a portion of the window (half of it must be off screen)
can you add an option to manueally set PosX and PosY of window ?
[/quote]


You can move the window around but I should add an option to choose the width and height of the window.

Thanks for testing and leaving your comments, it's worth a lot!

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[quote name='simpler' timestamp='1307319649' post='4819919']
[quote name='ryan20fun' timestamp='1307304361' post='4819842']
Hi.
when i opend it i could only see a portion of the window (half of it must be off screen)
can you add an option to manueally set PosX and PosY of window ?
[/quote]


You can move the window around but I should add an option to choose the width and height of the window.

Thanks for testing and leaving your comments, it's worth a lot!


[/quote]

the half that was missing was the half that had the title bar and the left half of the game window :cool:
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[quote name='ryan20fun' timestamp='1307345640' post='4820002']
the half that was missing was the half that had the title bar and the left half of the game window :cool:
[/quote]

Oh I understand, I believe I have a fixed position for the window.. Will have to make it allways get centered [img]http://public.gamedev.net/public/style_emoticons/default/smile.gif[/img]


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[quote name='simpler' timestamp='1307319649' post='4819919']
Your game looks cool, I like the gore effects with all the body parts flying around ;) Was that a part of the engine you used or did you do that yourself, and what engine was it?

[/quote]

Thanks. I am using Advanced2D engine by J.S.Harbour. Originaly it handled input, sound , rendering, font,entity management and collision detection but I modified almost all of that to fit my needs. And I also added some new stuff like pixel shaders, scrolling, skeletal animation... It is all WIP, but it doesn't look bad.

[quote name='simpler' timestamp='1307319649' post='4819919']
I also store the levels in a textfiles. You can look in the folder levels\ to see how. Each line in the level files basicly is the data for one object. The first value is the type of the object and then comes X, Y width, height etc... Once loading the level is just read the type of the object first and then call that objects loadFromFile() function.
[/quote]

That is basically the same way I do it.

[quote name='simpler' timestamp='1307319649' post='4819919']
You aren't suppose to double jump, but if you mean the walljumping then that's weird because it works good for me. Will take a closer look at it any ways [img]http://public.gamedev.net/public/style_emoticons/default/smile.gif[/img]
Oh I forgot to fix that turret, should've played through each level before releasing it..

[/quote]

Haha, I thought that I should be able to double jump and that wall jumping is a bug.

BTW, you set the default resolution to 1440x900, which is too big. I am using a smaller screen resolution on my monitor so the window couldn't fit the screen. I had to increase the resolution of the monitor to fit.
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