Sign in to follow this  

Managing a custom archive

This topic is 2422 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

For my game I'd like to hold all resources in one or a few files. I know plenty of game have these but I'm not sure how to go about doing it. I'm not doing this to protect against modding so as far as complex algorithms go I'm not concerned. I could store them in a .zip for all I care, so long as I don't have a million subdirectorys for sprites. I'd prefer to just have one archive for sprites, one for sounds, one for tilesets and keep it like that.

Share this post


Link to post
Share on other sites
A quick google search will turn up a number of different zip (or other archive format of preference) interface APIs which should do the trick for you, in any number of languages (C++/Java/C#/Perl/etc)

Share this post


Link to post
Share on other sites
Sign in to follow this