D3DX11CreateTextureFromFileA(device, sFilename, 0, 0, &textureResource, 0);
D3D11_SHADER_RESOURCE_VIEW_DESC resourceDesc;
resourceDesc.Format = DXGI_FORMAT_UNKNOWN;
resourceDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
resourceDesc.Texture2D.MostDetailedMip = 0;
resourceDesc.Texture2D.MipLevels = -1;
device->CreateShaderResourceView(textureResource, &resourceDesc, &shaderTextureResource);
But I can't seem figure how to get texture size/resolution which I need for interface rendering. Can anyone help please? Thank you in advance.