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My SDL particle engine in C++

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Hi all, I'm new here so I thought I'd start things off and post a particle engine I've made. It's nothing spectacular but couldn't find any examples of an SDL particle engine on the web apart from [url=""]Lazy Foo's[/url] one so hopefully someone will find this useful.

[url=""][/url] (If you want to use this you'll have to replace my load_image_alpha and apply_surface functions with your own)
I've attached the images I've used.

if you've made anything better or improve mine please post it!

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