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My SDL particle engine in C++

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Hi all, I'm new here so I thought I'd start things off and post a particle engine I've made. It's nothing spectacular but couldn't find any examples of an SDL particle engine on the web apart from Lazy Foo's one so hopefully someone will find this useful.

http://ideone.com/XwP6f (If you want to use this you'll have to replace my load_image_alpha and apply_surface functions with your own)
I've attached the images I've used.

if you've made anything better or improve mine please post it!

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