Sign in to follow this  
Rodimus

2D games and camera angle

Recommended Posts

I'm currently playing around in Unity and working on some basic functionality for a 2D platform game. However, I am really unsure which camera angle I'd like to go for when I get to that stage in the process. In the picture below, I've highlighted the three angles I've personally seen in 2d games. The exact angle on the cubes aren't accurate, but it gives you an idea of what I am trying to describe.

[img]http://img101.imageshack.us/img101/2194/angleexample.png[/img]

Source: [url="http://www.3doro.de/pics/Axon-Cubes_90.png"]http://www.3doro.de/...on-Cubes_90.png[/url]


Hearing your opinion would be nice as I am having a hard time picking a favourite myself. I feel that the "straight on" angle gives a better platform game feel to it and would work better in a game that has a lot of floating platforms and such. The other ones allow for more graphics and details on the ground. The one at the bottom right would also work very well if you have ladders or similar in the game.

What would you say are the pros and cons for the different angles and which one do you personally prefer (and why)?

Share this post


Link to post
Share on other sites
Would you like this thread moved to the art forum? Seems like more of an art question to me. But my opinion is, either of the two on the left are fine; the lower one requires more art than the first because the texture of the ground will be visible a bit. I hate the ones on the middle and right though. What's most important in a platformer is what works for jumping. If you want something like a ladder you can always put a single diagonal wall in fake perspective.

Share this post


Link to post
Share on other sites
Thank you for your feedback appreciate it. Feel free to move this to the art forum if it fits better in there. I was a bit unsure whether to put it there or in the design forum, and that is a part of the discussion I guess ;)

EDIT: Thank you for taking the time to move the topic

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this