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Tessellation

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Long time since I programmed directx last time. So dont judge me too fast, need bad help tho.

In the samples to Directx 11 there are code for tessellation thats quite easy to understand my problem comes when I try to make this my self. I cant get the ddt on height map (I guess) to work. While adding my own it crashes. "Buffer to small"

Well my guess is its something I made wrong saving the file PS or something.... Anyone got a good ide what and how it should be saved. A good tutorial would be good too.

And while on it, would be cool to have a plugin or something thats make these four color maps.

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Direct3D 11 samples from NVIDIA: [url="http://developer.nvidia.com/nvidia-graphics-sdk-11-direct3d"]http://developer.nvidia.com/nvidia-graphics-sdk-11-direct3d[/url]

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