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mesh loader , loads in a few differnt colours for each ?

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Well, I'll try to go from the simplest to the most complex:

faceColour is pretty self explanatory. It is simply the color of the face in the mesh.

specularColour is the color of the "shine" of the face.

fSpecularPower is a floating-point value that goes like this: the greater it is, the more concentrated the shine on the face is, the less it is, the more spread out the shine on the face is (I think).

emmisiveColour is the color of the light emitted by the face. I don't typically find a use for it, and I don't think you will either. Focus on the above items, they are far more important.

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