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D2D & D3D11 Interop: CreateSurfaceQueue and ISurfaceQueue

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I just found some new infos (for me) on the "Surface Sharing Between Windows Graphics APIs" msdn page: http://msdn.microsof...y/ee913554.aspx (starting from "High-Level Overview of Helper")

There is an interface named ISurfaceQueue which can be created via CreateSurfaceQueue. They may be simpler/better than synchronized shared surface.

Can somebody tell me where I can find them. Either I can't find them (hopefully) or msdn documented a future interface (win8?).

thx,
Vertex

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