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Vertex333

D2D & D3D11 Interop: CreateSurfaceQueue and ISurfaceQueue

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Vertex333    122
I just found some new infos (for me) on the "Surface Sharing Between Windows Graphics APIs" msdn page: [url="http://msdn.microsoft.com/en-us/library/ee913554.aspx"]http://msdn.microsof...y/ee913554.aspx[/url] (starting from "High-Level Overview of Helper")

There is an interface named ISurfaceQueue which can be created via CreateSurfaceQueue. They may be simpler/better than synchronized shared surface.

Can somebody tell me where I can find them. Either I can't find them (hopefully) or msdn documented a future interface (win8?).

thx,
Vertex

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Asesh    276
[url="http://www.gamedev.net/topic/547920-how-to-use-d2d-with-d3d11/"]http://www.gamedev.net/topic/547920-how-to-use-d2d-with-d3d11/[/url]

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