Sign in to follow this  
sunandshadow

Most satisfying game you've played and why

Recommended Posts

sunandshadow    7426
I've seen people ask about most addictive games, most immersive games, best of various genres and subgenres. But it occurred to me I've never seen a discussion of what games were the most satisfying. The ones where you finished the game and either sat back with a smug grin, or jumped up and did a happy dance. The ones you'd recommend to a friend as something that would be an all-around good experience to play.

So what games have you been the most satisfied with, and why?

Share this post


Link to post
Share on other sites
owl    376
[url="http://www.youtube.com/watch?v=WHaqEKHsUOo"]Wonder Boy in Monster Land[/url]

I used to play this game a lot on the arcade machines when it came out. At that time I was around 10 years old and the actual motivation for going to school was passing by the gallery on the way back home to play it.
That game brought me endless hours of entertainment for little money. It was (among with others) a game that could totally fire my imagination up and take me out of a tedious routine into a world of funny monsters that needed being killed by my legendary sword.

Looking back I see now that for a kid (and maybe also some adults) entering an arcade machine gallery at that time was like entering to a magic room filled with windows that looked at wonderful places. That game in particular was a very satisfying view to look at. :)

Share this post


Link to post
Share on other sites
forsandifs    154
[url="http://www.sa-mp.com/"]http://www.sa-mp.com/[/url]

Why? GTA sandbox with hundreds of players on persitent servers with custom scripts... Queue epic gang warfare, queue mayhem, queue bounty hunting, queue racing, queue murder, queue flying, queue chasing, queue GTA, but with other players. My most satisfying game experience. Never wanted anything more from it except for its good times to last for ever. Sadly they didn't, sofisticated cheating and expert trolls eventually destroyed the community and the game, but boy did it have some glorious years.

Share this post


Link to post
Share on other sites
deadstar    536
Half-Life and its sequels.

Pick any First-Person Shooter and analyse the protagonist - I reckon he'll be a Marine or some super goverment based bad-ass with guns wired to his teeth. Gordon Freeman is just a regular, he had a pretty bad day at work and now he just happens to be trawling through some science complex keeping himself alive with whatever weaponry he can find. The guy's probably never held a gun before. I can relate, and I love that. He doesn't talk in the game, it's first-person, and he's rarely seen, therefore that's me right there shitting bricks and running around like a headless chicken. Complete immersion.

I love the characters, the story, the Black Mesa vs. Aperture Science thing up in the air, the weapons, the technology, the enemies, the creatures and monsters, the deserted and lonely middle-of-nowhere sections, the familiar chirp of a dead Combine's radio, Dr Breen's face lighting up every screen, the absolutely gorgeous scenery and right down to the very engine it was written with.

...which is why that Timeshift game p**sed me off so much. Ripped off every little piece I loved.

Share this post


Link to post
Share on other sites
kseh    3840
Satisfaction from a game comes in many forms and depends on the game, my mood, and what I'm generally looking for.

But for satisfaction from a game I've played recently, I'm gonna say Burnout 3: Revenge. The obvious thought would be that the satisfaction is from taking out my aggression on other cars, smashing into them and such. But the real feeling of satisfaction, the kind that you have as you're sitting there with a cold beer after a hard day's work, that sensation comes from completing a tough race and getting a perfect rating for it. It's the result of one of those races where you've tried like a dozen times or more and you know you can do it, that perfect rating is totally within reach, if only I can shave off just one or two more seconds I'll have it. And one of the best things is that you get that feeling from more than just one race. You don't have to complete the entire game just to get that sensation.

I felt pretty good when I finished Halo 3 recently. I had been working pretty hard on that game too adrenalin pumping, knowing that the end was within reach, trying countless times to complete an area. I felt quite good and all but for me I think I was getting a better sense of satisfaction from Burnout for some reason. I'm not really sure what it was between the two that gave one a slightly better sense of accomplishment over the other.

Share this post


Link to post
Share on other sites
Zummy    131
For me the game I always felt so great after playing was Jumping Flash! 2. I don't know what was with that game. It was addictive. It was quirky. It was fun. It had a nice atmosphere.

It was just awesome.

Share this post


Link to post
Share on other sites
Farraj    152
Man that is one large list you're talking about :P, but to answer this line:

[quote name='sunandshadow' timestamp='1307568083' post='4821090']
The ones where you finished the game and either sat back with a smug grin, or jumped up and did a happy dance. The ones you'd recommend to a friend as something that would be an all-around good experience to play.
[/quote]


Metal Gear Sold, hands down. The story, the characters, the codec moments, the hiding, the waiting, the stealth kills, the cut scenes. I must have played that game about 20 times when I bought it (seriously not joking) and played it twice as much every a month or so since I bought it.

The only game where I actually sat through the whole production list after the hero drives to the sun rise on his sky vehicle thingy with his (who ever you saved back there :P).

This is what people usually call "Just Right". Not so hard, definitely not easy :P

I got a large list of games that go with MGS, but I would never take back that I put it as number one :)

Share this post


Link to post
Share on other sites
rip-off    10979
The last time I've felt like that was with games like Cave Story, Portal and Braid.

I love short games that can get to the point. I no longer have the time or patience for 1,000 hour epics featuring bland, repetitive gameplay and unnecessarily long, boring stories. There is something delightful about the pure, intense experience of a reasonably short but well made game.

Share this post


Link to post
Share on other sites
Gaenor    212
I'm probably forgetting many games, but right now the most satisfying game I can think of may be Phoenix Wright: Ace Attorney.

As for why, I'm not sure I can explain. I remember I had a big smile while I was playing it; thinking "YES!" when you solve a part and giggling like an idiot for no reason. I liked the characters, they weren't overdone and were somewhat believable. The pacing seemed right... I don't know. In this case I guess it's the same reason why you like or hate a book.

Share this post


Link to post
Share on other sites
Khaiy    2148
Shadow of the Colossus is probably my top. Every element of the game was cohesive with the rest, the story wasn't spoon-fed to me (though there are enough details to get the shape of it if you pay attention), beautiful and interesting areas/monsters, and the hero wasn't the cookie-cutter badass of other games. He stumbles after a long jump-- Master Chief's head doesn't even bob while he's running!

And while I have no idea why, I felt very satisfied when I finished A Boy and his Blob, even though it made jelly beans seem pretty bland in real life afterwards.

Share this post


Link to post
Share on other sites
Wavinator    2017
I enjoy many different types of games, but to be truly satisfying I need my game to either say something meaningful or shut up. Bioshock, with its take on the result of unfettered competition, or the many fates of humanity you can choose by your actions in Deus Ex: Invisible War strike a chord with me. But this isn't easy to do, and as I get older I get more and more frustrated with the clumsy melding of gameplay and meaning in those games that try to take themselves seriously (the overwrought pathos in Modern Warfare and Gears of War are great examples).

So if a game's not really going to do a good job of presenting ideas or substance I'd rather it just give me a meaningless void I can speak my own creativity into. Minecraft, Borderlands, Morrowind are all fulfilling for this reason because they don't even pretend to be about meaning, they're just worlds you can play in.

Share this post


Link to post
Share on other sites
Waterlimon    4398
A game called roblox because i can make games in it :P

I find games to be funnier the more freedom they give in what you can create... Though the more you can do limits what the game can have...

Share this post


Link to post
Share on other sites
BloodWarrior    164
Ultima VII
RPG game with huge open world, economy, etc

Also Star Wars Galaxies (before the combat upgrade and the total destruction of the game): Great sense of comunity, crafting, hanging out and doing missions with a group.

Usually a game is only good if the player can relate to it (not necessarily with the pc but with the game).
I played Crysis all the way to the end but at the end I felt like meh. Dead Space is also a great game but meh.... i finished it so what.

On the other hand: Demon's Souls was incredible, there was a huge sense of achievement when you finally get that platinum trophy

Ultima VII was just a huge mistery that needed to be solved and that made it excellent.

I guess what Im going for is a game that I has a good storyline or a huge sense of accomplishment. Deux Ex and Chuckie Egg have nothing in common but both are incredibly good games.

Share this post


Link to post
Share on other sites
Drathis    141
Freespace 2. It looked gorgeus, it sounded awesome and the storyline was epic. A mission might start with you hunting down weak rebels and end up you being hunted and running with tail between your legs. I'm so sad that space sims died out. Only the most hardcore sims remain and I don't have patience for those.

Share this post


Link to post
Share on other sites
TechnoGoth    2937
Well my most satisfying game experience would probably be the first time I beat quick man’s stage in mega man 2 without using flash man's power. Essentially there were a number of screens in the level that had fast moving beams that extended across the screen if you touched them you died. You are supposed to use the time stop power to navigate through them. But after a number of tries I was able make it through the laser field with reflexes alone.



The most satisfying conclusion to a game was probably fallout’s epilogue and seeing how all the decisions and choices I made during the game affected the world in the aftermath of my victory over the master. The places I didn’t get to in time were destroyed and abandoned, the settlements I help build continued to grow and expand. And in the find outing that I’ve changed too much to ever go home.

Share this post


Link to post
Share on other sites
Amr0    2230
@sunandshadow: I have a feeling the question is resulting in a generic discussion thread about everyone's favorite games or parts of games (as players), without focusing on a particular point to be made. Is this the intension?

For me, it's two games: the Thief series, and Devil May Cry 4's Bloody Palace. For Thief, each and every sitting was a very fulfilling experience because of its unprecedented sense immersion and slow-paced exploration in a sufficiently interesting world (at the time at least). Every time I finished a gaming session in Thief, it felt like I was teleported back from that world into my room (as opposed to being teleported from my room into that world because it takes some time to "lose yourself"). As for Bloody Palace in Devil May Cry 4, I jumped in joy like a little kid when I finished it. It's freaken HARD! More specifically, it's an awesome challenge to the player's twitch factor. That's the main reason racing and fighting games can be fun; [b]the feeling of satisfaction when you defeat some nontrivial challenge with quick thinking and fast, well-coordinated complex input sequences[/b].

Share this post


Link to post
Share on other sites
XXChester    1364
Original Quake team fortress on MPlayer. I don't really know why but when I was kid I would play every waking hour on this game it was just so incredible. Another game I really enjoyed as a kid was Meridian 59 because it was so different form other games. I mean it was the worlds first MMO.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this