Jump to content
  • Advertisement
Sign in to follow this  
ViniciusCarvalho

OpenGL Converting heightmap into a mesh

This topic is 2572 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi there! I'm really starting with CG. I have a project and I need to generate a terrrain (a grid of triangles for instance) and use a heightmap image as the input to define the Z-height of the vertices.

I'm trying to find a paper, a tutorial or a book that explains how to do it. So far I found only tools (like ogre) that does the opposite (mesh->heightmap).

I can not use any tool, as I'll need to calculate this on the fly, using openGL ES 1.1 on android.

Any directions please?

Regards

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!