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AlexBrack

A beginner question about game engines.

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AlexBrack    100
Hello i am Anub1s, I am new to this forum and I am having difficulty choosing an engine to use for a game i plan to develop in the near future. I am new to game development and I am inexperienced at coding, however I am very driven to create this game as I believe it is the type of game that I would love to play.

The game is a strategy game set in space with top down shoot-em-up, and RPG influences. I plan for the game to be high quality (high quality textures, art, backgrounds, gameplay mechanics, sound effects, music, story etc...) but made with minimum investment. I have considered both 2D and 3D engines and i am unsure of which would be most efficient. I am looking for a robust engine capable of supporting my rather lofty goals and would value your input and assistance.

My questions are:

1. What would be the best* free/open source engine (Preferably 2D, i will be working alone on this project and i wish to keep it as simple as possible) for my game.**

2. What would be the best overall engine (regardless of price or 3D/2D) for my game.

*Best meaning the most capable, easy to use, robust engine that best fits the goals and specifications i have for my game stated above.
**I realize the information i provided is possibly insufficient, i will gladly provide more upon request.

Additionally, any other assistance and "tips" would be gladly welcomed.

Engines i have considered are: Unity (Though i am reluctant to use this one on the small chance that my game will become publishable and perhaps generate profit) Torque 2D (I would need a strong argument in favor of using this engine because 100$ is a significant amount) and DX Studio (I have not found any impressive examples of games made with this engine and am generally not impressed with it.)

As stated above i wish to minimize monetary investment, as such i would prefer to use a free/open source engine. I am sure as the development of this game progresses i will require an increasing amount of assistance, but i will strive to personally research and to thoroughly search these forums for answers before posting.

Thanks in advance!
Anub1s

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Hodgman    51324
[quote name='Anub1s' timestamp='1307677158' post='4821582']Unity (Though i am reluctant to use this one on the small chance that my game will become publishable and perhaps generate profit)[/quote]Unity requires you to upgrade to the Pro version once your company has a turnover of $100,000. If you're making $100,000, then I'm sure you can afford the $1,500 license fee...
Seeing it requires no investment (until the point where you're making large amounts of cash), I'd just go with Unity.
To put it in perspective, that $1,500 is about enough to cover a professional engine programmer's wages for [b]one week[/b] ([i]getting a whole engine for one week's wages is a pretty good deal[/i]).[quote]I plan for the game to be high quality (high quality textures, art, backgrounds, gameplay mechanics, sound effects, music, story etc...) but made with minimum investment.[/quote]Is that a [i]plan [/i]or a [i]want[/i]? High quality art and sound is going to cost you a [b]lot[/b] more than the $1,500 you're currently worrying about.

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Mayple    187
[quote name='Hodgman' timestamp='1307678229' post='4821584']
[quote name='Anub1s' timestamp='1307677158' post='4821582']Unity (Though i am reluctant to use this one on the small chance that my game will become publishable and perhaps generate profit)[/quote]Unity requires you to upgrade to the Pro version once your company has a turnover of $100,000. If you're making $100,000, then I'm sure you can afford the $1,500 license fee...
Seeing it requires no investment (until the point where you're making large amounts of cash), I'd just go with Unity.
To put it in perspective, that $1,500 is about enough to cover a professional engine programmer's wages for [b]one week[/b] ([i]getting a whole engine for one week's wages is a pretty good deal[/i]).[quote]I plan for the game to be high quality (high quality textures, art, backgrounds, gameplay mechanics, sound effects, music, story etc...) but made with minimum investment.[/quote]Is that a [i]plan [/i]or a [i]want[/i]? High quality art and sound is going to cost you a [b]lot[/b] more than the $1,500 you're currently worrying about.
[/quote]


I also reccomend that if your going to try Unity, to look over Shiva at [url="http://stonetrip.com"]http://stonetrip.com[/url] .

-Mayple

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spacekid434    117
I have had a bit of experience with Unity as well and from the description of the game you want to make I think it would be a very good option to use, especially for a person new to the world of game design.

If you want o have high end graphics you may have to think about hiring an artist (unless of course you are a good artist yourself).

Its good to see a dedicated person setting themselves an achievable project. Go for it and do your best!

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beatlefan    198
I would recommend you just to learn C# and use XNA. That would definitely be a minimum investment, since they're free. I know you want a game engine, but I think you should look into XNA. I've just started to use it since yesterday and I would have to say it's pretty easy if your making a 2D game, haven't tried 3D yet.

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