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Geometry Shader documentation?

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I'm working with the TriangleStream template right now in a geometry shader and I'd like to see what other methods are supported aside from Append and RestartStrip, however I can't seem to find any documentation on it at all. Would anyone be able to point me in the right direction? Thanks.

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I'm working with the TriangleStream template right now in a geometry shader and I'd like to see what other methods are supported aside from Append and RestartStrip, however I can't seem to find any documentation on it at all. Would anyone be able to point me in the right direction? Thanks.


The documentation is here: http://msdn.microsoft.com/en-us/library/bb509661%28v=vs.85%29.aspx

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Is this indicating that Stream-Output objects only have the two methods shown there?

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