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Heya, when creating a tile-based game, would I

a) Render squares / hexagons first, then apply textures onto it,

or

b) Render the images as the tiles, and use those for coordinates.

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My 2d game, Wograld, has folders and folders of pre-drawn tiles. The tiles are put together on the 45 degree isometric grid. I suppose there are other ways to do it, but I got this old code from another project so it just makes more sense to me that way. I would say it is closer to b than a.

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