[font="Lucida Grande"][color="#bbbbbb"][color="#000000"][color="#000000"][font="Arial"]Hello,[/font]
[color="#000000"][font="Arial"]Nikki and the Robots[/font][color="#000000"][font="Arial"] is a cute physics platformer. It is in development and mostly open source. Alpha versions are available for public consumption.[/font]
[color="#000000"][font="Arial"]Currently the game is LGPL code, CC-BY-SA assets. There will be a for-pay story mode that will contain proprietary assets and data.[/font]
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[font="Lucida Grande"][color="#bbbbbb"][color="#000000"]Screens:[/font]
[font="Lucida Grande"][color="#bbbbbb"][color="#000000"][/font][font="Lucida Grande"] [/font][font="Lucida Grande"]http://www.flickr.co...9596422/detail/[/font]
[color="#bbbbbb"][color="#000000"][color="#000000"][font="Arial"]A [/font][color="#000000"][font="Arial"]level contest[/font][color="#000000"][font="Arial"] was started (win full version once it's finished + one t-shirt, ends 7. July 2011).[/font]
[color="#bbbbbb"][color="#000000"]
[color="#000000"][font="Arial"]Please test-ride this release [[/font][color="#000000"][font="Arial"]get it here[/font][color="#000000"][font="Arial"]] as hard as you can and make awesome levels for the [/font][color="#000000"][font="Arial"]contest[/font][color="#000000"][font="Arial"]! (Or spread the word if you know somebody who makes awesome levels.) Bugs are kindly asked to go to [/font][color="#000000"][font="Arial"]Launchpad,[/font][color="#000000"][font="Arial"] our [/font][color="#000000"][font="Arial"]IndieDB forum or just this thread [/font][color="#000000"][font="Arial"].[/font][color="#000000"][font="Arial"]
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[win/mac/lin] Cute Physics Platformer "Nikki and the Robots" | Level Contest
[color="#000000"][font="Verdana, Arial, Helvetica, sans-serif"][color="black"][font="Verdana, Arial, sans-serif, Tahoma"][color="black"][font="Verdana, Arial, sans-serif, Tahoma"][color="#000000"][font="Verdana, Arial, Helvetica, sans-serif"][color="black"][font="Verdana, Arial, sans-serif, Tahoma"][font="Verdana, Helvetica, sans-serif"]On June 6th we started a level design contest. It runs until July 7th and everybody is welcome to submit as many levels as they like. Text and video tutorials are available.
We received ten levels so far via email, webchat and forum:
[full size]
To test them, you have to unzip the archive [mirror 1 | mirror 2] to the following directory:
WINDOWS: %APPDATA%\nikki-free-levels\userLevels\
LINUX/MAC OS X: ~/.nikki-free-levels/userLevels/
Just copy the path into Explorer's (CTRL + L) or Filer's (CMD + SHIFT + G) location bar to enter that directory.
Read the full announcement here.
Looking forward to more submissions![/font]
[/font][/font][/font][/font][/font]
We received ten levels so far via email, webchat and forum:
[full size]
To test them, you have to unzip the archive [mirror 1 | mirror 2] to the following directory:
WINDOWS: %APPDATA%\nikki-free-levels\userLevels\
LINUX/MAC OS X: ~/.nikki-free-levels/userLevels/
Just copy the path into Explorer's (CTRL + L) or Filer's (CMD + SHIFT + G) location bar to enter that directory.
Read the full announcement here.
Looking forward to more submissions![/font]
[/font][/font][/font][/font][/font]
[font="Verdana, Helvetica, sans-serif"]On June 6th we started a level design contest. July 7th is the deadline and everybody is welcome to submit as many levels as they like via email, webchat or forum. Text and video tutorials are available.
Since releasing the first batch, we received nine levels (one of them in two versions):
To test them, you have to unzip the archive [mirror 1 | mirror 2] to the following directory:
WINDOWS: %APPDATA%\nikki-free-levels\userLevels\
LINUX/MAC OS X: ~/.nikki-free-levels/userLevels/
Just copy the path into Explorer's (CTRL + L) or Filer's (CMD + SHIFT + G) location bar to enter that directory.
You're welcome to submit levels here in this forum as well![/font]
Since releasing the first batch, we received nine levels (one of them in two versions):
To test them, you have to unzip the archive [mirror 1 | mirror 2] to the following directory:
WINDOWS: %APPDATA%\nikki-free-levels\userLevels\
LINUX/MAC OS X: ~/.nikki-free-levels/userLevels/
Just copy the path into Explorer's (CTRL + L) or Filer's (CMD + SHIFT + G) location bar to enter that directory.
You're welcome to submit levels here in this forum as well![/font]
@RedPin: that's all right, in return I cannot compete with your signature ;)
__________________________________________________________________________________________________________________
The levels we received so far made us want to give a little more in return, so we'll throw in two more shirts for the best level designers.
So submit cool levels before July 7th is over and win one of three shirts and one of ten pre-order copies of Nikki and the Robots. Check out the previous entries hereand here.
For rules, check out this announcement.
We only have two shirt styles, so if anybody has ideas for new stuff to print, let us know.
__________________________________________________________________________________________________________________
The levels we received so far made us want to give a little more in return, so we'll throw in two more shirts for the best level designers.
So submit cool levels before July 7th is over and win one of three shirts and one of ten pre-order copies of Nikki and the Robots. Check out the previous entries hereand here.
For rules, check out this announcement.
We only have two shirt styles, so if anybody has ideas for new stuff to print, let us know.
[color=#333333][font=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif][size=2]Soon after the end of the first level contest we released Nikki and the Robots 0.3.2, which you can download here or via the update menu option of your copy.
[video links: Vimeo | YouTube]
The new features are:
A few words about the contest judging: we will announce the winners in approximately ten days. We received some last-minute levels and are very thankful to all level builders who shared their works.
Patrol Robot
We hope that the Patrol Robot is fun to work with. You can get in touch with players and builders on IRC and the forums.[/font]
[video links: Vimeo | YouTube]
The new features are:
- New Patrol Robots, which will make Nikki fail the level when touched
- Jetpack Robots are more forgiving and easier to control
- No more editor crashes when Nikki has not been added
- Signature checks for updates (heightened updater security - not gameplay-relevant)
A few words about the contest judging: we will announce the winners in approximately ten days. We received some last-minute levels and are very thankful to all level builders who shared their works.
Patrol Robot
We hope that the Patrol Robot is fun to work with. You can get in touch with players and builders on IRC and the forums.[/font]
The contest results are in! And a new update, which you can download or get using the in-game updater.
The winners are
New in 0.3.3:
[media]
[/media]
[video links: Vimeo | YouTube]
The winners are
- Julian (for Greed) [Shirt + Game]
- sauer2/C. Hackenberg (for lootninja, hanoi, powergrid and obstacles [Shirt + 4xGame]
- Jukkeri (for Trick Series 02) [Shirt + Game]
- pixma (for robopractice) [Game]
- 2048 Terrabit (for Robot Race) [Game]
- Marius Ghita/mhitza (for stairway to heaven)[Game]
- 3sdras (for Geronimo) [Game]
New in 0.3.3:
- Added 30 levels from the first level design contest (in standard levels/03-contest1)
- Jetpack robot physics tweaked again
- Level names are now sorted correctly
[color="#333333"][font="inherit"][/font]
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Video: 0.4 changes [Vimeo | YouTube][/font]
[font="inherit"]We released Nikki and the Robots 0.4.0 (0.4.1.1 actually), which you can download here or via in-game updater.[/font]
[font="inherit"]The new features are:[/font]
[media]
[/media]
[font="inherit"]
Video: 0.4 changes [Vimeo | YouTube][/font]
[font="inherit"]We released Nikki and the Robots 0.4.0 (0.4.1.1 actually), which you can download here or via in-game updater.[/font]
[font="inherit"]The new features are:[/font]
- New robot: Cannon! It shoots cannon balls that disappear after 10 seconds
- Players can download and upload levels in the main/editor menus
- Author name and license agreement added for saving/uploading levels
- Sounds added for menu, jumping, buttons and batteries
- Last level switch to be pressed now blinks green
- Added "transient" switches (won't stay pressed)
- There now is a Joyride Labs Reddit, a discussion forum with a social web touch
- The compile instructions on our wiki have been updated, let us know if you run into trouble!
We want to allow to preorder the storymode very soon but before talking about business plans, let's take a look at the levels in the story mode first!
We used some of the level contest entries as a basis to create story levels. Lootninja by sauer2 for example:
Original Lootninja Level, as included with the latest release
"Upgraded" Lootninja Level
Some of the steps when "upgrading" a level are the addition of...
background, skyline and info/data terminals...
shadows and characters...
hidden areas...
... and new content in general. Most "upgrade levels" are larger and require more time to do a 100% run than the originals.
Here is a big screen of a different, jetpack robot-heavy level, which is not based on a contest entry:
Codename "Jetpack Intro" (1920x1200)
We're nearly done with all the levels for episode 1 but some bugs, the preorder website and paypal integration will probably not allow us to release before January...
Original blog post here.
We used some of the level contest entries as a basis to create story levels. Lootninja by sauer2 for example:
Original Lootninja Level, as included with the latest release
"Upgraded" Lootninja Level
Some of the steps when "upgrading" a level are the addition of...
background, skyline and info/data terminals...
shadows and characters...
hidden areas...
... and new content in general. Most "upgrade levels" are larger and require more time to do a 100% run than the originals.
Here is a big screen of a different, jetpack robot-heavy level, which is not based on a contest entry:
Codename "Jetpack Intro" (1920x1200)
We're nearly done with all the levels for episode 1 but some bugs, the preorder website and paypal integration will probably not allow us to release before January...
Original blog post here.
Episode 1 of the story mode is ready to be released and we are very excited! This will also mark the first public beta version.
We will start selling the story mode using a pay-what-you-want model, which is strongly inspired by the Humble Indie Bundle (which on the other hand was inspired by a World of Goo sale). After one week we will then set a fixed minimum price.
When you buy the game, you pay for the game as it is, but will also get all further episodes and updates for free. With each further episode, however, the minimum price will increase for new buyers of the game. The sooner you buy, the less you pay, hooray! This is similar to the Alpha-Beta-1.0 price increments of Minecraft.
Right now we are working hard on the presale website and we hope to be able to release Nikki and the Robots' story mode until mid February.
In the next post we will tell you some more details about episode 1, in which Nikki's great adventure begins to unfold.
Original post here
We will start selling the story mode using a pay-what-you-want model, which is strongly inspired by the Humble Indie Bundle (which on the other hand was inspired by a World of Goo sale). After one week we will then set a fixed minimum price.
When you buy the game, you pay for the game as it is, but will also get all further episodes and updates for free. With each further episode, however, the minimum price will increase for new buyers of the game. The sooner you buy, the less you pay, hooray! This is similar to the Alpha-Beta-1.0 price increments of Minecraft.
Right now we are working hard on the presale website and we hope to be able to release Nikki and the Robots' story mode until mid February.
In the next post we will tell you some more details about episode 1, in which Nikki's great adventure begins to unfold.
Original post here
This topic is closed to new replies.
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