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ZBrushWorkshops

Anatomy 2.0 Master Class

23 posts in this topic

Hello Everyone,

The new Master Class is starting up soon at ZBrushWorkshops.com and it's focus is on anatomy. Take your ZBrush and anatomy skills to a higher level.

Sign up for more info on Anatomy 2.0 and get a free e-book: Volume 1 of Anatomy of the Face for Artists.

[url="http://zbrushworkshops.com"][img]http://www.zbrushworkshops.com/images/anatomy/anatomyclass-title.jpg[/img][/url]


[b]Anatomy 2.0 Preview[/b]
[url="http://www.zbrushworkshops.com/community/ryan-kingslien/photos/photo.html?albumid=1#photoid=766"][img]http://a4.sphotos.ak.fbcdn.net/hphotos-ak-snc6/251752_217008528331891_135312619834816_705703_1308174_n.jpg[/img][/url]

Happy ZBrushing! :)
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Anatomy 2.0 Class is Open - Register today!



[b]Anatomy 2.0 Regisration is officially open![/b]

[b]Register Here:[/b]
[url="http://zbrushworkshops.com"][img]http://www.zbrushworkshops.com/images/anatomy/anatomy-leader-launch.jpg[/img][/url]
[b]Class Starts:[/b] Tuesday, June 28th (seats are limited). Register today to insure your place in this class.

Check out Ryan's new video where he gives you another look inside of his Master Class and his unique artist approach in teaching.

[u][b]Anatomy 2.0 (quick look):[/b][/u]
-Boney and Muscular landmarks
-Complete skeletal structure
-Muscle and bone relationship
-Many rules on proportions and shapes to easily remember to create complex forms
-"Going Pro" mentality to push your work further
-Access to Beta version of [b]Visularium[/b] for further anatomical studies.

[u][b]How it Works (quick look):[/b][/u]
-Classes are streamed and available for download. No matter what time zone you reside in you will have access when you need it.
-Includes immediate access to the entire 15 hour Workshop: [b]Introduction to ZBrush 4[/b].
-You have 3 1:1 meetings that you can scheduele with Ryan and will have group Q&A sessions that include guest presentors.
-Six modules; each module being delivered every 8-10 days, as well as our Pre-Module to get started.

Looking forward to seeing you in class! :)
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A quick reminder: [b] Anatomy 2.0 registration is closing in less than 24 hours.[/b] So if you wanted to get on board do it now.

Everyone in the class has already been started off with about 5 hours of pre-anatomy lectures and exercises. Not including the 15 hours of Introduction to ZBrush 4 which some others have been digging into.

[b]However, registration has to be closed down at midnight tonight to focus on the class.[/b]

[b]LAST DAY TO REGISTER:[/b]
[url="http://zbrushworkshops.com"][img]http://www.zbrushworkshops.com/images/anatomy/anatomy-leader-launch.jpg[/img][/url]

Also, there are four videos on the home page of ZBrushWorkshop that talk about the idea of "going pro" and how anatomy was a huge part of Ryan's decision to take his own sculpting more seriously.

Those videos will be off the site tomorrow so make sure to download them now.

Happy ZBrushing! :)
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Welcome to Creature Workshops!

Hello everyone! I want to take this opportunity to introduce our newest addition: [b]www.CreatureWorkshops.com[/b]

To kick the new site off we will be running a Master Class with Ryan Kingslien and Cesar Dacol Jr. We are offering 90 minutes of free training as well as a complimentary Live Class on September 21st.

So stop by and check it out. We hope to see you in class! :)

[url="http://creatureworkshops.com"][img]http://williamdettrey.files.wordpress.com/2011/09/blogpost-cwreleased.jpg[/img][/url]

Also with ZBrush 4 R2 releasing on September 20th, Ryan will give a look inside some of the new features during the Live Class. This should hold you over until you get your Z4R2 email.
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[b]Master Class in Creature Design R2 is oficially open![/b]
www.CreatureWorkshops.com

[b]Class Starts:[/b] Tuesday, October 4th at 10 A.M. (PDT, ie: California time).

[b]Register Here:[/b]
[url="http://creatureworkshops.com"][img]http://williamdettrey.files.wordpress.com/2011/09/cdr2-leader-launch.jpg[/img][/url]

This Master Class is a rare and unique exerience that offers LIVE Weekly Class Sessions with Cesar Dacol Jr. and Ryan Kingslien. You will have a front seat to Cesar Dacol's everyday workflow along with Ryan's immense knowledge of anatomy and inner workings of ZBrush. Two modern sculpting masters to learn from and have direct access at your fingertips, to help your sculpting reach its next level. Also including and In-Game Production Module with Jason Findley!

[b]A look inside how our Classes work:[/b]
[url="http://www.youtube.com/watch?v=MbldejhohWI&feature=feedlik"]http://www.youtube.c...feature=feedlik[/url]

[b]What to expect:[/b]
-A new LIVE Class Session with Cesar Dacol Jr. & Ryan Kingslien every week.
-Miss the LIVE Class? No problem, they will be recorded and available to all class attendees.
-4 Months of access to ZBrushWorkshops.com library of Workshops. Which includes our new ZBrush 4R2 content!
-Critique Fridays, every two weeks we will critique and analyze your work!
-One on One Sessions: Private sessions with Ryan Kingslien himself to help better your sculpting.
-Using ZBrush 4R2 and exploring it's many new features and
-And much more!!!

If you're one of the first 50 to register you will be eligible for our Meet the Creature Pros Sessions.

See you in Class! :)
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Hope everyone is having a great new year so far. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

With the new year we have a new website to announce: [url="http://www.visualarium.com/"]http://www.visualarium.com/[/url] , this is where we will be housing all of our Master Classes from here on out which will allow us to add more classes and subjects than before.

Anatomy 2.0 is about to open again, kicking off the new site. This time it's [b]Anatomy 2.0 R2b[/b] with workflows for the latest version of ZBrush. Visit the link below to sign up for a free 5 hour preview of the course as well as check out what the class has to offer.

[url="http://www.visualarium.com/classes/artistic-anatomy/#"]http://www.visualari...istic-anatomy/#[/url]
[url="http://www.visualarium.com/classes/artistic-anatomy/#"][img]http://www.visualarium.com/wp-content/uploads/2012/01/anat-frontpage.jpg[/img][/url]

Enjoy!
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Registration for Anatomy 2.0R2 is officially open! If you missed the webinar last week you can check it out here along with links to the class registration page:

[url="http://www.visualarium.com/mastering-anatomy-in-zbrush-4-webinar-replay/"]http://www.visualari...webinar-replay/[/url]

If you want to learn anatomy, need to learn it, or just need to stay on top of your game; this is the class to take. Hope to see you there! [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
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Creature Design Class In ZBrush 4R2 with Cesar Dacol Jr. is now open for registration!
Learn What It Takes To Sculpt For The Film & Game Industry with industry veteran Cesar Dacol Jr.

Class Registration Page:
[url="http://www.visualarium.com/registration/creature-design-r2.php"]http://www.visualari...e-design-r2.php[/url]
[url="http://www.visualarium.com/registration/creature-design-r2.php"][img]http://www.visualarium.com/wp-content/uploads/2012/02/creat-frontpage.jpg[/img][/url]
If you missed the webinar here is the replay for a great class preview:
[url="http://www.visualarium.com/creature-design-r2/creature-design-r2-preview-webinar/#"]http://www.visualari...eview-webinar/#[/url]


Also check out the free Storyboarding with David Krentz class preview.

Be An Essential Part Of The Filmmaking Process!
While traditional animation has given way to CG and technology like Motion Capture, Storyboard artists are still an essential part of every aspect of film making.

The Art of Storyboarding
[url="http://www.visualarium.com/storyboards-with-david-krentz/"]http://www.visualari...h-david-krentz/[/url]
[url="http://www.visualarium.com/storyboards-with-david-krentz/"][img]http://www.visualarium.com/wp-content/uploads/2012/02/storyboard-frontpage-copy1.jpg[/img][/url]
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Marshall Vandruff's Animal Anatomy with Ryan Kingslien!

After doing the past couple Anatomy classes there has been a fairly large demand for Animal Anatomy. So we took that feedback and was able to get Marshall Vandruff to do a webinar on animal anatomy to see what the response is and if you guys are actually interested in a course that combined old school anatomy demonstrations and drawings with new school ZBrush anatomy demonstrations and ecorche sculpting.

In this webinar, Mashall is going to be demonstrating the old-school side of things and will talk about comparative anatomy and how we can take our understanding of human anatomy to the next level with just a few simple rules.

Its this Friday. 3/16/12, at 12pm PDT/ 3PM EDT.

Class Registration Page:
[url="http://www.visualarium.com/animal-anatomy-with-marshall-vandruff/animal-anatomy-webinar/#"]http://www.visualari...atomy-webinar/#[/url]
[url="http://www.visualarium.com/animal-anatomy-with-marshall-vandruff/animal-anatomy-webinar/#"][img]http://www.visualarium.com/wp-content/uploads/2012/03/animalAnat-FrontPage.jpg[/img][/url]
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Animal Anatomy R3 registration is now open! In case you missed the announcement before, this is Marshall Vandruff and Ryan Kingslien's Drawing PLUS ZBrushing anatomy course.

This class combines the absolute best of the two worlds of 2D and 3D to make for a one of a kind learning experience.

Class starts this Saturday, 3/31/ at 10am PST.

Class Registration Page:
[url="http://www.visualarium.com/animal-anatomy-with-marshall-vandruff/animal-anatomy-webinar-replay/"]http://www.visualari...webinar-replay/[/url]

[url="http://www.visualarium.com/animal-anatomy-with-marshall-vandruff/animal-anatomy-webinar-replay/"][img]http://www.visualarium.com/wp-content/uploads/2012/03/animalAnat-FrontPage.jpg[/img][/url]
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Character Design in ZBrush with Danny Williams (PointPusher).

We have a great new class starting this month: Character Design in Zbrush with Danny Williams (aka: PointPusher). Danny is currently a CG Generalist with DreamWorks Animation and has an extensive character production history. Working as a character artist at ArenaNet on: Guild Wars and as a Modeler with many hats at Blu Sky Studios on: “Dr. Seuss' Horton Hear a Who”, “Ice Age” and ” Ice Age Meltdown”, “Robots”, “Titan A.E.”, “Bunny” and also well known as part of the (practically famous) Lunch Crunch crew.

Class starts on Saturday, April 28. You can sign up now to watch the hour and a half webinar replay for the class preview. That will also qualify you for early class registration access before we open it to the public next week.

Sign up for the 1.5 hour Webinar Replay:
[url="http://www.visualarium.com/character-design-in-zbrush-with-danny-williams/danny-williams-speed-sculpts/#"]http://www.visualari...speed-sculpts/#[/url]
[url="http://www.visualarium.com/character-design-in-zbrush-with-danny-williams/danny-williams-speed-sculpts/#"][img]http://www.visualarium.com/wp-content/uploads/2012/03/Character-frontpageA.jpg[/img][/url]

Enjoy! [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
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Mastering Zbrush with Paul Gaboury & Ryan Kingslien!

If you've been looking to learn Zbrush then there's no better opportunity than now. You'll learn from the Zbrush master himself - Paul Gaboury, who is the Lead Application Engineer at Pixologic. Having this kind of access to someone like Paul is invaluable not to mention you get the combined might of Ryan Kingslien to help you truly understand this awesome artist's tool.




Class starts Saturday, June 2nd and registration is currently open. Hope to see you in class! [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
[url="http://www.visualarium.com/mastering-zbrush-with-ryan-kingslien-paul-gaboury/#"]http://www.visualari...-paul-gaboury/#[/url]

[url="http://www.visualarium.com/mastering-zbrush-with-ryan-kingslien-paul-gaboury/#"][img]http://www.visualarium.com/wp-content/uploads/2012/05/frontpage-masteringZB.jpg[/img][/url] Edited by ZBrushWorkshops
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Last day to register!

Today is your last chance to learn all of ZBrush's systems from the algorithms up. This is, seriously, one of the best opportunities to not only learn ZBrush but to learn how ZBrush thinks.

You have Ryan Kingslien, the old school, algorithms up guy and you've got Paul Gaboury, the new school, FiberMesh and DynaMesh guy. They've covered ZBrush since the days of Lord of the Rings, worked with every single ZBrush author, nearly every studio, and hundreds of artists in production around the globe...

This is your chance to learn ZBrush from the same guys who did everything from teach ILM how to use ZBrush for Pirates of the Caribbean to working with artists who develop the latest games such as Mass Effect 3.

Registration closes tonight at midnight and class starts tomorrow morning Saturday, June 2nd at 10AM. Don't miss this chance to dive deep into ZBrush. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
[url="http://www.visualarium.com/mastering-zbrush-with-ryan-kingslien-paul-gaboury/#"]http://www.visualari...-paul-gaboury/#[/url]

[url="http://www.visualarium.com/mastering-zbrush-with-ryan-kingslien-paul-gaboury/#"][img]http://www.visualarium.com/wp-content/uploads/2012/05/frontpage-masteringZB.jpg[/img][/url]
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Dinosaurs, Creatures and Anatomy!

WOW! We have a grouping of excellent classes literally right around the corner!

First off for you 2D artists: Artistic Anatomy and Figure Drawing, recently re-titled [url="http://www.visualarium.com/mastering-anatomy-with-rey-bustos/"]"Anatomy Lessons of the Masters" with Rey Bustos[/url] to continue our new LFL series (Living Freaking Legends). [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] If you're able to take the class or not, make sure you check out the content that we have available. You'll definitely learn something new even if it's through a different perspective of the parts you currently know.

Next up is [url="http://www.visualarium.com/advanced-creature-anatomy-webinar/"]Scott Hartman's Advanced Creature Anatomy[/url]. You can tackle this class through 2D or 3D means but I suggest (as with all classes) to study with both principles for maximum results. Scott is a Paleontologist with mind numbing information on pre-historic creatures that will only excite your creative juices.

Last and certainly not least is [url="http://www.visualarium.com/david-krentzs-dinosaur-sculpting-class/"]David Krentz's Dinosaur Sculpting Class[/url]. David is one of the foremost experts on Dinosaur creation for feature films and television. With a resume that stretches the length of a scroll, you'll take away some powerful techniques from this weekend intensive class.

Choose your Class:
[url="http://www.visualarium.com/mastering-anatomy-with-rey-bustos/"][img]http://www.visualarium.com/wp-content/uploads/2012/06/rey-anat-frontpage-column1.jpg[/img][/url]
[url="http://www.visualarium.com/advanced-creature-anatomy-webinar/"][img]http://www.visualarium.com/wp-content/uploads/2012/06/hartman-anat-frontpage-column.jpg[/img][/url]
[url="http://www.visualarium.com/david-krentzs-dinosaur-sculpting-class/"][img]http://www.visualarium.com/wp-content/uploads/2012/06/krentz-dino-frontpage-column1.jpg[/img][/url] Edited by ZBrushWorkshops
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With the Fourth of July holiday and some bonus class content being worked on we bumped the classes back a week or so.

This weekend is your last opportunity to take advantage of enrolling with Rey Bustos and his Anatomy course or Scott Hartman's Advanced Creature Anatomy. Both start on July 10th and I'm personally looking forward to both of these classes for completely different reasons. Getting back into some 2D anatomical drawing and study with Rey is going to be a real treat. And I'm really looking forward to problem solving some creative creature anatomy with Scott's class. Information overload perhaps? Luckily these two work well together and are different enough to not completely knock me out. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

Hope to see you in class and if you have any questions feel free to ask here or send to: [email=""]support@visualarium.com[/email]

Thanks! [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

Choose your Class:
[url="http://www.visualarium.com/mastering-anatomy-with-rey-bustos/"][img]http://www.visualarium.com/wp-content/uploads/2012/06/rey-anat-frontpage-column2.jpg[/img][/url]
[url="http://www.visualarium.com/advanced-creature-anatomy-webinar/"][img]http://www.visualarium.com/wp-content/uploads/2012/06/hartman-anat-frontpage-column2.jpg[/img][/url]
[url="http://www.visualarium.com/david-krentzs-dinosaur-sculpting-class/"][img]http://www.visualarium.com/wp-content/uploads/2012/06/krentz-frontPage-column2.jpg[/img][/url]
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David Krentz Dino Sculpting July 21st, 22nd & 23rd.

Last chance to take advantage of David Krentz Dinosaur Sculpting Class (weekend intensive). This saturday, Sunday and Monday (21st, 22nd & 23rd), clear your schedule and learn from one of the best in dinosaur production for Film, Television and Animation. David is well known for his work on: Dinotasia (Upcoming) [url="https://vimeo.com/38215113"]https://vimeo.com/38215113[/url], John Carter, The Spiderwick Chronicles, Dinosaur Revolution, Ant Bully, Disney's Dinosaur and much more.
[url="http://www.davidkrentz.com/"]http://www.davidkrentz.com/[/url]
Discovery Channel Dinosaur Revolution:
[url="http://dsc.discovery.com/tv-shows/other-shows/videos/other-shows-dinosaur-revolution-videos.htm"]http://dsc.discovery...tion-videos.htm[/url]
Interview:
[url="http://junsuifilms.com/interviews/david-krentz/"]http://junsuifilms.c...s/david-krentz/[/url]
Good luck with your work and I'll see you this weekend! [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
[url="http://www.visualarium.com/david-krentzs-dinosaur-sculpting-class/"][img]http://www.visualarium.com/wp-content/uploads/2012/06/krentz-frontPage-column2.jpg[/img][/url]
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ZBrush 4R4 just released, Re-Opening Mastering ZBrush Master Class!

With the release of the new ZBrush 4R4 just yesterday, we've decided to open up class registration for Mastering ZBrush with Paul Gaboury. Not only do you get instant access to the previous seven weeks of class but we will be tackling all the new features of ZBrush 4R4 for the remaining class weeks! So, if you've been looking to learn Zbrush or just want to get up to speed as fast as possible with the new R4 release, then there's no better opportunity than now. You'll learn from the Zbrush master himself - Paul Gaboury, Lead Application Engineer at Pixologic. That's over 30 hours of training in ZBrush 4 R3 and R4!

Upgrade to the new ZBrush here:
[url="http://www.pixologic.com/home.php"]http://www.pixologic.com/home.php[/url]

Class continues Saturday, June 28th and registration is currently open. Hope to see you in class! [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
[url="http://www.visualarium.com/mastering-zbrush-with-ryan-kingslien-paul-gaboury/mastering-zbrush-webinar-replay/"]http://www.visualari...webinar-replay/[/url]
[url="http://www.visualarium.com/mastering-zbrush-with-ryan-kingslien-paul-gaboury/mastering-zbrush-webinar-replay/"][img]http://www.visualarium.com/wp-content/uploads/2012/07/frontpage-masteringZB-Reboot.jpg[/img][/url]
We've also continued to keep David Krentz Dino Sculpting registration open with access from his last class added and new content being added for the live intensive this weekend (28th-30th). David Krentz Dinosaur Sculpting: [url="http://www.visualarium.com/david-krentzs-dinosaur-sculpting-class/#"]http://www.visualari...ulpting-class/#[/url]
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Anatomy, Character & Traditional Portraits

Anatomy R4 (Digital) - Ryan Kingslien: [url="http://www.visualarium.com/ryan-kingslien/"]http://www.visualari...ryan-kingslien/[/url]
That's the topics of our three upcoming classes. Ryan Kingslien's anatomy in ZBrush class is back and updated (as always) with the newest features of ZBrush (ZBrush 4R4). We'll start with the bones and the key landmarks of the bones that will make building up the rest of the muscles easier. There's a lot of studying to do in this 10 Week Anatomy Class but it pays off.
Character Sculpting (Digital) - Kris Kosta: [url="http://www.visualarium.com/kris-kosta/"]http://www.visualarium.com/kris-kosta/[/url]

So excited to have Kris Costa (aka Antropus) doing a class with us and a free webinar this Saturday the 18th! There really is just too much to list that he's done and at such an excellent level of quality. From Pan's Labrynth, Rango, Tranformers DotM to The Avengers. Any aspiring character artists should not miss this. Also check out more of Kris' work at: [url="http://www.antropus.com/artblog/"]http://www.antropus.com/artblog/[/url]

Constructing the Portrait (Traditional) - Karen Cope: [url="http://www.visualarium.com/karen-cope/"]http://www.visualarium.com/karen-cope/[/url]
I've personally had the great pleasure of learning from Karen for a short time and I just can't say enough about her as a person, a teacher and a sculptor. You'll learn a lot from her and it will be fun and encouraging all along the way. Classically trained at the Florence Academy in Florence Italy, Karen has techniques from the old masters to share in this 5 Week portrait class.

Looking forward to seeing you in class! [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
[url="http://www.visualarium.com"][img]http://www.visualarium.com/wp-content/uploads/2012/08/HomePage_MC_SEPT_01_PROMO.jpg[/img][/url] Edited by ZBrushWorkshops
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Karen Cope Free Webinar "Constructing the Portrait"
We're having a free webinar tomorrow (Thursday, September 14th at 10AM Los Angeles time) with Karen Cope to precede the start of her Master Class: Constructing the Portrait. So sign up and check out what Karen has to share. It's pretty tough to find instructors of this level, specifically with this kind of traditional, old master techniques. You would have to study abroad for years in Italy to get this kind of training. I would love to do that myself but it's a heavy commitment and I like my studio. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
Also check out "The Tour" to see some more of what we'll be covering in class.
Happy Sculpting! [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
[url="http://www.visualarium.com/karen-cope/#"]http://www.visualari...om/karen-cope/#[/url]
[url="http://www.visualarium.com/karen-cope/#"][img]http://www.visualarium.com/wp-content/uploads/2012/09/CopeConstructPortrait_PROMO.jpg[/img][/url]
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Visualarium: Jordu Schell Creature & David Lesperance Environment

Creature Design for Film - Jordu Schell & Ryan Kingslien: [url="http://www.visualarium.com/jordu-schell/#"]http://www.visualari.../jordu-schell/#[/url]
Traditional meets Digital in this unique master class with Jordu Schell and Ryan Kingslien. Designer, Sculptor, VFX legend Jordu Schell will be taking you through his secrets of Creature Design working in traditional clay and techniques while Ryan Kingslien shadows Jordu in ZBrush.

Environment Modeling - David Lesperance: [url="http://www.visualarium.com/david-lesperance/#"]http://www.visualari...id-lesperance/#[/url]
This is our first Environment class at Visualarium and we're kicking it off with a bang! We're honored to have David Lesperance doing an Environment Modeling class hot off of finishing up production on Halo 4. Sign up for the webinar this coming week and join us for a sneak peak inside the class.

Looking forward to seeing you in class! [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
[url="http://www.visualarium.com"][img]http://www.visualarium.com/wp-content/uploads/2012/10/Jordu_Lesperance_COMBO_PROMO.jpg[/img][/url]
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Mastering ZBrush with Paul Gaboury!
In what's sure to be one of the most fun, fascinating, and informative looks into ZBrush 4R4 you will ever have, come check out "Mastering ZBrush" with Pixologic's very own Paul Gaboury! Get an insider's look on what to expect LIVE on Saturday Dec. 15th, @ 10AM PST! Registration is free: [url="https://www.visualarium.com/#"]https://www.visualarium.com/#[/url]
[url="http://www.visualarium.com/#"][img]http://www.visualarium.com/wp-content/uploads/2012/12/main-Paul-Text.jpg[/img][/url]
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Character Creation with Kris Costa - This Sat. 2PM PST
n this 10 Week Master Class, award-winning artist for Marvel's The Avengers, Kris Costa, will give you an inside look at his workflow for modeling Characters. Kris knows that creating amazing, film-quality characters is about more than just having a great sculpt. To be a character artist, you need to know how to model, sculpt, texture, shade, light and composite your final character, all while making it look realistic and believable. Kris is going to show you how! Kris will not only cover the basics, but will give you an in-depth look at anatomy. discuss anatomical flow, and train you to see the patterns in the human form. Kris will also share with you his various modeling and sculpting techniques. Learn to sculpt a skull, the body, hands, feet, arms, accessories and more. This class is an amazing, deep and thorough journey through the development of a character with film production and believability in mind. Don't miss it!

Register for this Saturday's Free Live Preview Webinar here:[url]http://www.zbrushworkshops.com/zbw-masters-detail/?slug=Character-Creation#[/URL]

 

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Character Creation with Kris Costa - Starting March 25th

In this 10 Week Master Class, award-winning artist  Kris Costa, (modeler on such films as: The Avengers, Transformers, Pacific Rim, Rango, Barnyard, Pan’s Labyrinth, and more,) will give you an exceptional, industry standard level of training for modeling Characters. Creating amazing, film-quality characters is about more than just having a great sculpt. To be a character artist, you need to know how to model, sculpt, texture, shade, light and composite your final character, all while making it look realistic and believable. Kris will show you how to achieve believability with instruction on anatomical flow, training you to see the patterns in the human form. Kris will also share with you his various modeling and sculpting techniques along with posing, Learn to sculpt a skull, the body, hands, feet, arms, accessories and more. This class is an amazing, deep and thorough journey through the development of a character with film production and believability in mind. Don't miss it!

Register here: [URL]http://www.zbrushworkshops.com/zbw-masters-detail/?slug=Character-Creation#[/URL]
 

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Advanced Character Creation for Games with Joseph Drust

 

What does it really take to create characters for today’s fast-paced game industry? As an industry veteran, Joseph Drust has an inside look at game development and the role character artists play in it. Let him teach you the things no one else is talking about.

 

During this ten week course, you will take your character from concept to final render using cutting edge tools and Joseph’s tricks of the trade. He’ll show you how to test your design within the game engine and help you understand what is expected in an actual production environment.

 

Think about how the character functions in the game. Think about the restrictions placed on artists due to the game engine. In the end, Joseph will help you see your character as not only an artistic creation, but as a fully-functional asset in a complex virtual world.

 

CLICK HERE to register!

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