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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Gaiiden

The GDNet Birthday thread

41 posts in this topic

[quote name='Dave Astle' timestamp='1308174722' post='4823817']
well... puberty has started. This may get bumpy.
[/quote]
Then comes the teenage angst. Oh god what are we in for??
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[quote name='Moe' timestamp='1308176796' post='4823828']
[quote name='Dave Astle' timestamp='1308174722' post='4823817']
So, so proud.

In related news, being behind the scenes, I get to see things before they're visible to the community, and, well... puberty has started. This may get bumpy.
[/quote]
Whoa, it's Dave! Long time no see!
[/quote]
Yeah! I am still here. Just busy :)
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I've been here for 85% of gamedev.net's life. I didn't know it started up only 2 years before I joined. Happy cakeday!
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[quote name='fastcall22' timestamp='1308198964' post='4823931']
[quote name='Ravuya' timestamp='1308186035' post='4823874']
If anyone makes floorcaek I swear I am not cleaning it up this time.
[/quote]

Ravuya, I gotta ask...
Did you really invent Canada[url="http://www.gamedev.net/topic/551973-sorry-for-post-stupid-story--this-spent-me-more-than-6-hour/page__view__findpost__p__4550955"]?[/url]! D:
[/quote]I sort of drew some broad strokes. I was actually trying to train a small dog to play fetch at the time. It's complicated.
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[quote name='Ravuya' timestamp='1308186035' post='4823874']
If anyone makes floorcaek I swear I am not cleaning it up this time.
[/quote]

[img]http://shilbert.com/pics/birthdayturtle.jpg[/img]


Floorcaek for everyone!
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[quote name='Avatar God' timestamp='1308226341' post='4824046']
Really? Not one of the google image results for 'Gamedev slime ad' returns what I want. Tell me someone took a screenshot!
[/quote]
I looked on my disk but, sadly no. I wish I had, but I totally understand why I didn't :P
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Happy birthday! [img]http://public.gamedev.net/public/style_emoticons/default/tongue.gif[/img]
[quote name='Gaiiden' timestamp='1308148635' post='4823609']
Leave us a message below and let us know how GDNet has helped/influenced you these past [s]12 years[/s] [color="#ff0000"]5 1/2 years[/color][/quote]
GameDev.net helped me in several ways:

[list=1][*]It's been a great place to answer any question I have, as long as I do the research first.[*]It's been a great to apply my knowledge, and refine it, by answering other's questions.[*]It's been a great place for others to point out flaws in my programming thinking, and explain better ways to write code.[*]It's been a great place to find others who share the same passions I have, when nobody around has a clue what I'm talking about ("What's a see-pee-you?").[*]It's been a great place to share what I've been doing, and to recieve encouragement to press on with it.[*]It's been a great place to see what others have been doing, and to motivate and inspire me to get back to work on my own projects.[*]It's been a great place to keep up to date on game development news in one single place, since I don't bother searching for it myself.[/list]
May it continue to be all this, and more!

[quote]and what you hope the site will be able to offer you in the years to come[/quote]
I have to 'do the research' on Google, not on GameDev.net, because GameDev is not a good place to research information. I'd like to be able to do my game development research here on GameDev.

The articles are outdated, the wiki is not updated nor integrated, good journal entries are not yet archived and flagged for us to find (aside from the 'Featured Journal').

I would like a permanent archive of journals that were flagged as "Featured", or given high ratings by the community, and permanently have them on the queue by order of date. I would like high quality posts to be able to be 'Featured' in the archive as well, and I would like the community to have the option to 'recommend as featured' a post or journal entry (or rather, maybe automatically bring a post or journal entry to the staff's attention for featuring if it gets a [+5] or greater rating).

I would like the archive to be searchable by category (perhaps by the new forum's tags).

[b][Programming][/b]
[list][*]OpenGL[*]SFML[*]Pathfinding[*]AI[*]Networking[/list][b][Art] [/b]
[list][*]Pixel Art[*]Freehand drawing[*]Texture art[*]3D Modelling[*]3D Animation[/list][b][Sound][/b]
[list][*]Sound Effects[*]Music[*]Ambience[/list]
Journal entries, submitted articles, forum posts, entire forum threads, etc...
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[quote name='Servant of the Lord' timestamp='1308250961' post='4824186']
I have to 'do the research' on Google, not on GameDev.net, because GameDev is not a good place to research information.
The articles are outdated, the wiki is not updated nor integrated, good journal entries are not yet archived and flagged for us to find (aside from the 'Featured Journal').
I would like a permanent archive of journals that were flagged as "Featured", or given high ratings by the community, and permanently have them on the queue by order of date. I would like high quality posts to be able to be 'Featured' in the archive as well, and I would like the community to have the option to 'recommend as featured' a post or journal entry (or rather, maybe automatically bring a post or journal entry to the staff's attention for featuring if it gets a [+5] or greater rating).
[/quote]
We don't mind the Google research bit too much, as generally that's how people find their way to info here. But I agree being able to do it more directly would be nice.

We have yet to take advantage of the new forum post ratings but that's on my ToDo list for the latter half of this year. I've already spoken to the various forum mods about starting a wrap-up of their own that includes high-rated forum posts in their forums. We'll get rolling on that once a few more things get taken care of first.

Overall great suggestions inline with what I'm thinking as well.
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[quote name='Gaiiden' timestamp='1308245342' post='4824142']
[quote name='Avatar God' timestamp='1308226341' post='4824046']
Really? Not one of the google image results for 'Gamedev slime ad' returns what I want. Tell me someone took a screenshot!
[/quote]
I looked on my disk but, sadly no. I wish I had, but I totally understand why I didn't :P
[/quote]
Images? Even better. [url="http://www.gamedev.net/topic/120569-the-official-radeon-ad-thread/page__view__findpost__p__1658865"]Prepare to relive your nightmares[/url]...
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Happy Birthday GD.net!



After all that time Flash still puts quite a big spike in the cpu meter ;)



And free rope for everyone!
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Congrats, GDnet! You're the first Internet community I ever found that provided real answers to idiotic teenager programming questions :-D You've guided me all the way from hacking into EMS to get over 64KB for my QBasic RTS, on up through 3D cloth simulations and other physics toys, and on to always bigger and better things. Cheers!
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Happy Birthday GDNet!

This site started 1 month after I finished college and started my first job.It has given me 12 years of something to read during long compile cycles, 12 years of insights,12 years of hilariously ridiculous lounge topics and 12 years of nagging me that I could actually do something game related instead of my day job :)

It's also by far one of the smarter technical resources on the net. There are numerous people on here who've shaped and reshaped my view of development. It's awesome that people here take the time to answer not only how, but [b]why.[/b]

have a birthday beer!
[img]http://dustinbriggs.files.wordpress.com/2011/01/birthday-beer.jpg?w=296&h=400[/img]

(I know you're not quite old enough to drink, but you may as well learn in the company of responsible :P adults)
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[quote name='Gaiiden' timestamp='1308148635' post='4823609']
Leave us a message below and let us know how GDNet has helped/influenced you these past 12 years
[/quote]

Ahhh, all the traumatized n00bs, brings back memories.....
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[font="arial, verdana, tahoma, sans-serif"][size="2"]Happy Birthday!
After all this time gdnet is still beating facebook as my 'most viewed' site :) although my usage behaviour is pretty much the same for both, lurking round reading other peoples posts, chiming up every now and then if it tickles my fancy![/size][/font]
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