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Minecraft

33 posts in this topic

[quote name='SuperVGA' timestamp='1308771326' post='4826552']
[quote name='Eelco' timestamp='1308693629' post='4826160']
Thats all rather obvious, but the bottom line is that i have not see anyone do anything of similar complexity.
[/quote]
Well, if it's trivial to you, how come you are [i]pretty amazed[/i] by it?
Dwarf fortress is much, much more complex. And you're likely to find many roguelikes and 3d liero projects that attain at least the same degree of complexity...
[/quote]

Coming up with a sketch of the architecture isnt the hard part: actually making something that works is of course a different matter in general, and in particular here since i hadnt seen it done before.
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Also Minecraft's popularity is probably helped by running from a browser.
[quote name='SuperVGA' timestamp='1308771326' post='4826552']3d liero projects[/quote]

I remember liero it was awesome. Are there some fun 3d clones out there?





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[quote name='PrestoChung' timestamp='1308838240' post='4826786']
Also Minecraft's popularity is probably helped by running from a browser.
[quote name='SuperVGA' timestamp='1308771326' post='4826552']3d liero projects[/quote]

I remember liero it was awesome. Are there some fun 3d clones out there?
[/quote]

Fun? Naah, not yet at least as far as I know!

There's this XNA project: [url="http://liero3d.blogspot.com/"]http://liero3d.blogspot.com/[/url],
And Silvermans unfinished project based on voxlap: [url="http://www.advsys.net/ken/voxlap/voxlap02.htm"]http://www.advsys.ne...ap/voxlap02.htm[/url]

Then i saw a guy here at gamedev who has a marching cubes renderer capable of rendering vast terrains with nice lighting,
forgot his name though.
Also there was one other guy whos page i bookmarked a while ago, who got some simple ai working in a software raycaster written in C.
And then another one taking place on an irregular-shaped planet with COG and working multiplayer. I got my hands on that back then, so I think i can dig it up. It's sort of a small planet, though.


I hope for a voxel game revolution. That could stress hardware manufacturers to produce specialized units to deal with raycasting on
legacy hardware, and we'll be a step closer to simulating molecules.
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[quote name='AutoBot' timestamp='1308776291' post='4826582']I suppose that ordering a dedicated server like servercraft or brohoster might be a good idea, then. I don't want my internet connection lagging because of a minecraft server, lol.[/quote]Beware, it was my understanding that his server is running in some high-profile server farm... but as I previously wrote, I know nothing for sure.


[quote name='SuperVGA' timestamp='1308842051' post='4826831']Then i saw a guy here at gamedev who has a marching cubes renderer capable of rendering vast terrains with nice lighting,
forgot his name though.[/quote]I think I know what you're talking about! That was rather slick (and properly filtered LOL)!


[quote name='SuperVGA' timestamp='1308842051' post='4826831']I hope for a voxel game revolution. That could stress hardware manufacturers to produce specialized units to deal with raycasting on
legacy hardware, and we'll be a step closer to simulating molecules.[/quote]I hope not. I don't see how this helps in simulating molecules. The days of fixed function pipes are long gone...


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I personally think that those who don't understand minecraft / manic digger success never played (or enjoyed) Lego. :)
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[quote name='owl' timestamp='1309016485' post='4827601']
I personally think that those who don't understand minecraft / manic digger success never played (or enjoyed) Lego. :)
[/quote]

This. I've only played Minecraft once or twice, but playing it felt just like playing with Lego.
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[quote] In my opinion is not as much of who came first, but who ran with it the best, For all anyone knows, some guy might of came up with the photoelectric effect but never published it, While Eistein won the noble prize for it, There are no real "original ideas" anymore, everything is a derivitive of another.
[/quote]

Most if not all human knowledge is advanced by building off the knowledge discovered by someone else--that's how all of science advances.
It's pretty interesting that calculus was independently discovered by two individuals (pretty interesting actually [url="http://en.wikipedia.org/wiki/Calculus#Modern"]http://en.wikipedia....Calculus#Modern[/url] ).

I see no problem with building off of someone else's work so long as you acknowledge that you did so (and as far as I can tell Notch freely admits Minecraft's origins). If you invent super happy funball and don't do anything with it and if someone else invents super happy funball and becomes a billionaire, that was just a missed opportunity. And besides, history is fickle--a good idea may not take off right away--an inventor ahead of his time can and does happen frequently

I don't like the "game" of MC ... I'd rather just build ala LEGOs and I could totally see it as a MMO construction kit. "Insert mob here, add quest-giver NPC there, add treasure-key item here, build mega-fort-castle there, add king NPC, etc ..."
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[quote name='tstrimple' timestamp='1308755409' post='4826463']
[quote name='PrestoChung' timestamp='1308724124' post='4826280']
I prefer dwarf fortress for the 3d building w/ mechanics.[/quote]

Thanks for reminding me... I haven't checked on progress on that in a while now. Last time I was playing it had sort of stalled out.
[/quote]

Dwarf Fortress is moving along quite nicely it seems and is definitly worth a look if you can get past the initial learning curve or don't mind losing alot.
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The minecraft concept has been around for like 7-8 years atleast. I remember playing warcraft 3 mods that are pretty much mirrors of the minecraft gameplay. That particular concept of "building a fortress before the baddies come out at night" isn't new by any means. I guess that guy just found some formula that "clicked" with people...now he's a millionaire a few times over. :lol:
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