Hello everyone,
I'm looking into having an expression parser in my current project. A viable, fast approach is to use NCalc. Unfortunately (?) this relies on Antlr.runtime.dll.
So my question:
Has anyone used this combination (or antlr c# dlls itself) in a project that then has been ported to another platform supporting mono? I'm especially interested in any Unity project using this combination and your experience with this.
Best regards,
Metron
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