• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
kimi

How to compile and execute Java program using Netbenas

5 posts in this topic

Hi,

I have no experience in java or netbeans. I found this java program which I would like to execute and see. However I am not sure how to do it.

I am using netbeans 6.9.1 Can anyone help me compile and execute this program which I downloaded from here:
[url="http://www.pixelnerve.com/v/2009/02/08/ray-sphere-intersection/"]My link[/url]

It contain Java file, PDE file and a jar library.

Thanks
0

Share this post


Link to post
Share on other sites
[quote name='playstation' timestamp='1309830849' post='4831204']
Hi,

I have no experience in java or netbeans. I found this java program which I would like to execute and see. However I am not sure how to do it.

I am using netbeans 6.9.1 Can anyone help me compile and execute this program which I downloaded from here:
[url="http://www.pixelnerve.com/v/2009/02/08/ray-sphere-intersection/"]My link[/url]

It contain Java file, PDE file and a jar library.

Thanks
[/quote]

Extract the zip file to a directory.

In Netbeans, choose File->Open Project then navigate to your extracted file folder directory.

Click "Open Project Folder"
1

Share this post


Link to post
Share on other sites
Thanks for reply.

There is no option as open project folder? Open project if I got to destination there is only library folder from the extracted zip file.

I tried making a new project and add the vitamin lib and then java, pde file but nothing works
0

Share this post


Link to post
Share on other sites
Just create a new project "with existing sources"(should be selectable in netbeans new project dialog.
There u can select the source files(all *.java files) and after u created the netbeans project go to the project preferences(rightclick on the project icon).
There u can add the jar found in the libary folder to the project libarys.

I just saw that the project is using Processing, it's an java visualisation framework. [url="http://processing.org/"]http://processing.org/[/url]
To run the project u have to include the processing libs also in your classpath(as aboth with the vitamin.jar)
1

Share this post


Link to post
Share on other sites
Thanks I did that and also added vitamin and processing lib but while I try to run the program netbeans tell me no main classes found. Is this program compatible with processing-1.5.1 only ?

I donwloaded processing-1.5.1 (windows) and tried opening the program with it. It reads .pde file? Trying to run the program however I get an error in TexRrenderer.pde

as constructor TextRenderer (Font, boolean, boolean, null, boolean) is undefiend

[code]

class VTextRenderer
{
VTextRenderer( String fontName, int size )
{
_fontName = fontName;
_fontSize = size;
_textRender = new TextRenderer( new Font(fontName, Font.TRUETYPE_FONT, size), true, true, null, true );
_textRender.setColor( 1.0f, 1.0, 1.0, 1.0 );
//_textRender.setUseVertexArrays( true );
}

VTextRenderer( String fontName, int size, boolean antialiased, boolean mipmap )
{
_fontName = fontName;
_fontSize = size;
_textRender = new TextRenderer( new Font(fontName, Font.TRUETYPE_FONT, size), antialiased, true, null, mipmap );
_textRender.setColor( 1.0f, 1.0, 1.0, 1.0 );
//_textRender.setUseVertexArrays( true );
}
[/code]


I haven't done anything to the program so not sure why this is happening ...
0

Share this post


Link to post
Share on other sites
ok i took a deeper look at this, I know what processing is but nevver used it. So here it is what I think.

I think u can somehow start Processing and open the .pde files with it, then u will see some 3D graphics or so.

What do u want to do with the code u downloaded anyway? If u searched for an ray sphere interesection testing code snipped take a look at the VRay.java file
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0