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DX11 DX11 D3D_FEATURE_LEVEL_9_3 and Win XP

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Hi All.
im trying to create a DX11 Device with D3D_FEATURE_LEVEL_9_3 under Windows XP, but it wont stat because D3D11.dll is not found.
so will this only work on Vista and Up ?
because if it does not work on XP, i guess ive got a problem for a little while, untill i get Win7 / 8.
so will i be able to develop and test a D3D11 device on D3D_FEATURE_LEVEL_9_3 under win XP ?

i just copied and pasted some of the code from the first DX11 tutorial on creating the device from the examples that come with the DX SDK.

Thanks in Advance.

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DX11 does not support XP.
To support XP, you've got to use DX9.

---edit---
Wait, [url="http://www.gamedev.net/topic/604914-dx11-and-building-dx9-games/page__p__4827586#entry4827586"]you've asked this before[/url]? [img]http://public.gamedev.net/public/style_emoticons/default/tongue.gif[/img]

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[quote name='Hodgman' timestamp='1310305847' post='4833323']
DX11 does not support XP.
To support XP, you've got to use DX9.
[/quote]

oh, ok <_<

---edit---
i know Win XP only supports DX9, i just thought that the feature levels thing would enable me to use the DX11 API Pipeline to develop a graphics engine/framework that works across all three DX versions.
in other words, change what things are called depending on if it is Xp or Vista and up.

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You can use Dx11 to run on Dx11, Dx10 or Dx9 class VIDEOCARDS. But you still need to be on Vista/7, XP isn't supported.

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[quote name='kunos' timestamp='1310312814' post='4833362']
You can use Dx11 to run on Dx11, Dx10 or Dx9 class VIDEOCARDS. But you still need to be on Vista/7, XP isn't supported.
[/quote]

ja, i know that.
for some reason i just thought that it would work under Win Xp.

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moderaters etc, can you please delete this thread as it contains no info.
other then me remembering DX11 supported platforms.

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use OpenGL to access DirectX 11 level features (OpenGL 4.x) under WinXP :D

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[quote name='ryan20fun' timestamp='1310374636' post='4833641']
moderaters etc, can you please delete this thread as it contains no info.
other then me remembering DX11 supported platforms.
[/quote]
why was this thumbed down ?
there was (is) nothing new in this thread that anybody does not allready know.

[quote name='Yours3!f' timestamp='1310387187' post='4833695']
use OpenGL to access DirectX 11 level features (OpenGL 4.x) under WinXP :D
[/quote]

thats possible ?
or does OpenGL 4.X support the same features as DX11 ?

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[quote name='ryan20fun' timestamp='1310392460' post='4833727']
[quote name='ryan20fun' timestamp='1310374636' post='4833641']
moderaters etc, can you please delete this thread as it contains no info.
other then me remembering DX11 supported platforms.
[/quote]
why was this thumbed down ?
there was (is) nothing new in this thread that anybody does not allready know.

[quote name='Yours3!f' timestamp='1310387187' post='4833695']
use OpenGL to access DirectX 11 level features (OpenGL 4.x) under WinXP :D
[/quote]

thats possible ?
or does OpenGL 4.X support the same features as DX11 ?
[/quote]

I've never tried it, however I should be possible if you load the proper OpenGL extensions. It is worth a try. Just create an OpenGL context and check the OpenGL version.
OpenGL 4.0 (and especially 4.1) supports the same features as DX11 (as far as I know), and even more, because since then new extensions have appeared.

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[quote name='ryan20fun' timestamp='1310392460' post='4833727']thats possible ?
or does OpenGL 4.X support the same features as DX11 ?
[/quote]
Yes, and yes. Except Compute Shaders - but for that you can use OpenCL.
OpenGL 4.1 core has about the same features as Direct3D11. There's even no need for extensions.

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[quote name='MartinsM' timestamp='1310400255' post='4833789']
[quote name='ryan20fun' timestamp='1310392460' post='4833727']thats possible ?
or does OpenGL 4.X support the same features as DX11 ?
[/quote]
Yes, and yes. Except Compute Shaders - but for that you can use OpenCL.
OpenGL 4.1 core has about the same features as Direct3D11. There's even no need for extensions.
[/quote]

wow, thats pretty good! :cool:
so if try out OpenGL 4.X, i wont need to worry about weather certain extenstions are present ?
is OpenGL 4 only supported on new Graphics Cards, or older ones as well(3-4 years) ?

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[quote name='ryan20fun' timestamp='1310404852' post='4833843']
[quote name='MartinsM' timestamp='1310400255' post='4833789']
[quote name='ryan20fun' timestamp='1310392460' post='4833727']thats possible ?
or does OpenGL 4.X support the same features as DX11 ?
[/quote]
Yes, and yes. Except Compute Shaders - but for that you can use OpenCL.
OpenGL 4.1 core has about the same features as Direct3D11. There's even no need for extensions.
[/quote]

wow, thats pretty good! :cool:
so if try out OpenGL 4.X, i wont need to worry about weather certain extenstions are present ?
is OpenGL 4 only supported on new Graphics Cards, or older ones as well(3-4 years) ?
[/quote]

yes the opengl 4.1 core feature set contains the directx 11 feature set.
no, opengl 4 is only supported on nvidia 4xx and ati 5xxx or better. That is with a directx 10 capable video card you can't get directx 11 features (because of hardware limitations). To add directx 10 capable video cards are going to only support opengl 3.3

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