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ryan20fun

DX11 DX11 D3D_FEATURE_LEVEL_9_3 and Win XP

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Hi All.
im trying to create a DX11 Device with D3D_FEATURE_LEVEL_9_3 under Windows XP, but it wont stat because D3D11.dll is not found.
so will this only work on Vista and Up ?
because if it does not work on XP, i guess ive got a problem for a little while, untill i get Win7 / 8.
so will i be able to develop and test a D3D11 device on D3D_FEATURE_LEVEL_9_3 under win XP ?

i just copied and pasted some of the code from the first DX11 tutorial on creating the device from the examples that come with the DX SDK.

Thanks in Advance.

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DX11 does not support XP.
To support XP, you've got to use DX9.


oh, ok <_<

---edit---
i know Win XP only supports DX9, i just thought that the feature levels thing would enable me to use the DX11 API Pipeline to develop a graphics engine/framework that works across all three DX versions.
in other words, change what things are called depending on if it is Xp or Vista and up.

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You can use Dx11 to run on Dx11, Dx10 or Dx9 class VIDEOCARDS. But you still need to be on Vista/7, XP isn't supported.

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You can use Dx11 to run on Dx11, Dx10 or Dx9 class VIDEOCARDS. But you still need to be on Vista/7, XP isn't supported.


ja, i know that.
for some reason i just thought that it would work under Win Xp.

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moderaters etc, can you please delete this thread as it contains no info.
other then me remembering DX11 supported platforms.

why was this thumbed down ?
there was (is) nothing new in this thread that anybody does not allready know.


use OpenGL to access DirectX 11 level features (OpenGL 4.x) under WinXP :D


thats possible ?
or does OpenGL 4.X support the same features as DX11 ?

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[quote name='ryan20fun' timestamp='1310374636' post='4833641']
moderaters etc, can you please delete this thread as it contains no info.
other then me remembering DX11 supported platforms.

why was this thumbed down ?
there was (is) nothing new in this thread that anybody does not allready know.


use OpenGL to access DirectX 11 level features (OpenGL 4.x) under WinXP :D


thats possible ?
or does OpenGL 4.X support the same features as DX11 ?
[/quote]

I've never tried it, however I should be possible if you load the proper OpenGL extensions. It is worth a try. Just create an OpenGL context and check the OpenGL version.
OpenGL 4.0 (and especially 4.1) supports the same features as DX11 (as far as I know), and even more, because since then new extensions have appeared.

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thats possible ?
or does OpenGL 4.X support the same features as DX11 ?

Yes, and yes. Except Compute Shaders - but for that you can use OpenCL.
OpenGL 4.1 core has about the same features as Direct3D11. There's even no need for extensions.

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