• Advertisement
Sign in to follow this  

Existing vehicle damage tech?

This topic is 2444 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have no real experience with this, so consider this just an educated guess based on the Blur slides:

The "morph target" is just an artist's modeling of a fully banged up car. The "damage volume" is a very low-res, crude FEM simulation of some overall volume-preserving material with plasticity. Each cell in your damage volume is assigned to a part of the car model, and as a cell loses volume, you blend into the morph target. You also blend into dent/crunch textures for further effects. Maybe you also deform the geometry a little using the damage volume as a deformer using mean-value coordinates? All sorts of things you could do for some cool effects.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement