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SFloyd

OpenGL Multi-platform Window Context

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I have ran into a problem with my OpenGL driven application. One thing about it is that it must be multi-platform. That is a problem because most windowing methods are OS-Specific. I was wondering if I need a lib to create a simple window context? I would rather keep my dll count minimal and licensing to a low.

Thanks,
SFloyd.

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SFML is also an option, if you prefer a C++ style (and a zlib/png license which is about as liberal as it gets).

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[quote name='krez' timestamp='1310348035' post='4833550']
SFML is also an option, if you prefer a C++ style (and a zlib/png license which is about as liberal as it gets).
[/quote]

Thanks.

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