Multi-platform Window Context

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2 comments, last by SFloyd 12 years, 9 months ago
I have ran into a problem with my OpenGL driven application. One thing about it is that it must be multi-platform. That is a problem because most windowing methods are OS-Specific. I was wondering if I need a lib to create a simple window context? I would rather keep my dll count minimal and licensing to a low.

Thanks,
SFloyd.
Hi.
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SDL, freeGLUT or GLFW
If you say "pls", because it is shorter than "please", I will say "no", because it is shorter than "yes"
http://nightlight2d.de/
SFML is also an option, if you prefer a C++ style (and a zlib/png license which is about as liberal as it gets).
--- krez ([email="krez_AT_optonline_DOT_net"]krez_AT_optonline_DOT_net[/email])

SFML is also an option, if you prefer a C++ style (and a zlib/png license which is about as liberal as it gets).


Thanks.
Hi.

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