I made a little app that renders a new sprite everytime a key is pressed, when launching from VS I get about 700 sprites before dropping below 16ms per render, on release it gets up to 2000 sprites
BUT....
If i just click on the .exe from windows I just get tired from spawning sprites before I can even see any slowdown...
what gives?
VS cuts performance considerably
VS has two ways to launch an EXE -- the default is "Start Debugging" (F5) and the other is "Start Without Debugging" (Ctrl+F5).
If you use the default option, then it attaches a debuggable memory management system to your EXE , which makes all mallocs/frees/news/deletes/etc slower than usual.
If you use the default option, then it attaches a debuggable memory management system to your EXE , which makes all mallocs/frees/news/deletes/etc slower than usual.
Not sure if i understand you properly but... why not just bind another key to increment by 10, then another one by 100?
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