Sign in to follow this  

Load(HLSL Texture Object) error

Recommended Posts

Texture2D<float4> g_Disparity;
MipMapPSInput CopyTextureVS(StereoVSInput input)
MipMapPSInput output;
float4 color = g_Disparity.Load(int3(input.pos.x, input.pos.y,0));
output.color = color.x;
return output;
In PIX, when I debug the vertex shader. I got that variable color's value was ( 0.000, _, _, _ ).
While the texel value in g_Disparity is (4.635, 0, 0, 0).
How to get the texel value correctly? Thank you for your help~

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this