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Load(HLSL Texture Object) error

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Texture2D<float4> g_Disparity;
MipMapPSInput CopyTextureVS(StereoVSInput input)
MipMapPSInput output;
float4 color = g_Disparity.Load(int3(input.pos.x, input.pos.y,0));
output.color = color.x;
return output;

In PIX, when I debug the vertex shader. I got that variable color's value was ( 0.000, _, _, _ ).
While the texel value in g_Disparity is (4.635, 0, 0, 0).
How to get the texel value correctly? Thank you for your help~

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