Jump to content
  • Advertisement
Sign in to follow this  
ms75214

collision detection help

This topic is 2565 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm working on a game based on someone else's source, and he uses collision detection data like this:

(
{
radius = 26.0;
bounds = "AAAANIECAAAANAMBEICBMKECKCHKMIMBEEEELNECFFGILCMBEEEELDECFFGIJKMBEILEKMECPGMEIHMBMJFIKFECEIHNFOMBLFNJIHECPAABNBMAHDFNIFECOIBAMHMAIHIIGOECKIECFDMABFNEFPECOOCPIMLPBLEFEJECNACBEOMABLEFDJECOIBAIHMAGMNKCPECANIBJGMAHCEOAJECKAEGBOMBKCNIHBEBKNAJKAMBFEFPBDEBLAPALBMBOHBLDPEAHAPDLHMBNMGHKHMAPPEMKNMBOOLDADMBPPEMKFMBODPFFEMBKHLAJCMBCCMPINMBDPFPHAMBOOLMKKMBKBKACNMBLMCKMAMBICGELOMAHHLOMMMBJKOJBGLPMOOCMPMBLAFJJNEAFGKFMJMBLNBOCGEBKCBDLKMBLOOFHJEBKCBDLCMBNPPCIMEBPGMEJHMBOBCOLFEBOMIJFPMBOBCOOFEBBAIFDEMBJNGFPLEBEABEBCMAMOLCBNECOIBANBDPCKDECJECDKEENEEACKDEDFECCMIMNNEACCNODFECCLIMNNEACCNODFECGCGAIHDPPNBCEFECGAPLGIMAHJFKFKECLAHNLEMAHJFKGGECPHKKAKMBEDAMHPECDKFKBPMBDDMFIMECOIPFBHMBCIDMJKECIIEOOIMALIDMKHECIIEOMIMALIDMKLECLHJDJELPNFDJLJECLIJDJELPNFDJLJECEBGOCKLPDJIMLLECHNKCPFLPGHNAMHECIPMONGLPKGDDNEECCIHJAEDNOFCKOAECNIAJEMEABCCLOLECICMPIFEAEJNBONECIBMPIFEAEJNBONECPABPIBEAKNNFPGECJFJOJFEADINBPPECGEKCMDEAJFEGAEEDCIMBAFEBGCGJAIEDCIMBCFEBGCGJALEDCCGLFFEBIKBMAPEDJHLKIGEBPLCCBCEDHNBJKGEBJIHFBEEDBMPMMHEBEAANBGEDBLPMMHEBEAANBGEDMAOMMPEBJDBIBNEDEDJLOGEBBMJCCDEDDKFPAFECIEBGCJEDJAIGBNECHEECCNEDJAIGCFECHEECCOEDOCLNCGECLFGICOEDADDEDPECDEGHDDEDGCCDEIECAKDFDJEDDPBOFGECGIDPDOEDDOBOFGECGIDPDOEDKFDIFLECFGIKECEDICBAGDECNEHMEGEDCHNKHJECODBAENEDFLBOIEECKFIOEPEDCEBPIMECFKGMFBEDKAMLJEECBLJIFCEDAAAAJOECAAAAFDEDAAAAKEECAAAAFDEDNLJDKPECCGFKFCEDKOGGLKECCEHJFAEDCGBIMDECJDJOFBEDAAAAMMECGDAAFCEDJDDANFECCOJIFBEDFKCFNOECJBFPFAEDFJCFNOECJBFPFAEDMMKKODECFCBPFAEDCLAHPCECBBLPFDEDLLPNAAEDLHAAFFEDEHFBAHEDIHDIFEEDEHFBALEDIHDIFDEDDHGBBAEDIHGCFBEDJJOEBEEDIJJHEOEDACLNBIEDAGOPEKEDAKMMBLEDHHIAEGEDGDPMBNEDIKDHEBEDFPPFBOEDMAKJDLEDHEECCCEDFMJODGEDHEECCDEDFMJODEEDKDIECFEDMAAACOEDPGAACIEDCBCDCIEDMKPMCIEDFAOCCBEDPPGLCIEDPAIIBLEDHEECCGEDKEGBBFEDHEECCEEDKEGBBBEDBBFMCDEDGJLKAPEDABPNCDEDDBMCAKEDNOKECDEDFHLGAFEDNOKECCEDKNGMPPECJENNBPEDDGDHOPECAAAACBEDAAAAOAECAAAACBEDAAAANKECOMHOCAEDNLMOMPECFFAFBPEDLKBJMGECLEKBBMEDHMCGLNECIBGCBJEDPPDKLFECIBGCBHEDPPDKLBECNKCHBHEDCAMHLAECGMDHBDEDAMFAKDECGCGJANEDCFLIJIECGCGJAKEDCFLIJEECFHCIAJEDFCCGJDECLAILADEDJMOBIIECDKENAAEDFDAOIBECENMAPIECMDFDHFECEMMAPIECMDFDHFECLIABPDECGOOIFHECIJIIOIECJIDCDOECHPKKOGECPMHCDIECJIEMODECIGKGCEECLDBJNOECHBNJBCECLCBJNOECHBNJBCECMPANOBECEGGLAOECLMLLOIECCKDEAFECNBNEPAECDBGPPCEBLBJPPHECEIKMNEEBLBJPPNECEIKMLEEBPKLAAAEDDMKAKAEBIBGCABEDAFBEJLEBJELHAEEDLFODHEEBOKBIAHEDDJIICMEBIFIGAIEDEGOFLOEAGDAAAJEDAAAAIADPIFIGAIEDIMMKHNMAOKBIAHEDDJIIAMMBJELHAEEDLFODFEMBIBGCABEDAFBEILMBIBGCAAEDAFBEJDMBIENJPIECJPANKNMBEGOGOPECKICKMAMBCFDBOGECFPPHMLMBAAAANMECAAAANAMB";
outerAABB = (-25.985744, -26.0, 194.9732, 239.00279);
innerAABB = (20.953606, 50.33509, 97.0, 97.99999);
},
{
radius = 17.0;
bounds = "AAAANIECAAAAIIMBGAOOMOECBLBFIDMBEAIFMGECFMENGJMBEAIFLMECFMENDJMBMMDKLIECNPONCAMBOFEDKPECAIFFMKMAAKCCIOECEIOHPKDPBKLNIJECCAJLCAEAEAIFIAECEIGFINEAIAAKGNECEIGFONEADKCLGJECLDLFAAEBFJOMGDECPPMKPPEAPBBAFIECDEBEAEEBMMIFEAECJAENLAEAMMIFDAECJAENJAEAOPGFCDECNDOBHFEAEGHKPAEBJIOHPLLPOALOCOEBDBKKEAMBMPPCOBEAFMBDFIMBNJGKDPEAJCOPFPMBBOHEBIMADKACFCMBAPDKKMMADKACECMBEPDOALMBOOKLCJMBFEHBDJMBDEADAHMBNFEFFPMBFNLOLGMAJEELHLMBAMFMCAMAPPNOIFMBLKMJHPDPOKOMIHMBMMDAJDEAGKNIIDMBFEMFACEBMBFEHDMBFPIMDJEBMBFEGDMBFPIMFJEBNPONEAMBMOBEIHEBLONLOBMAMOBELHEBFAJKKJMAAOJLMFEBGAMLGMEAIHMNACECPOFDMIEAFHFDAKECPPCJDEEBFHFDBGECJFJGILEBAJHMCEECCCFKIJEBGMGPCKECOIBJIDEBDGFAEAECMGPNHNEBLOHIEGECBANNGPEBEGBBFBECINBDALEBCLBBFLECFEGPHGEANJEOGOECKINOOMDPNJEOHKECJEFEADLOCKDKIFECMEDJHJLPGGODINECDBOFCLLPCOLBJGECPALDEKDPIMDBJPECPIFJOFDPIMDBKDECLDLOHHEAFPJLKJECOCNHNCEAIEOCKOECEFFDBGEBHCGELKECDPKLAMEBHEMOLMECLKCCOJEAFPMGMFECCBBNOCEACEAMMPECOOMAABEBLJBHNIECIIEGCGEBBGGBOAECIIEGFGEBBGGBOIECOBECFNEBAMHPOJECKKBLFBEBMMOEPAECPOEKFCEBFOHCPIECIBAMGBEBKJNMPPECNFJLHNEBEKGMADEDOKMNIOEBEKGMAGEDKEDOKFEBPPKKAJEDNNJAMAEBNMALAMEDCGEMNPEBFLICANEDBAPIPPEBPIABAOEDEMHEAEECIGPIANEDLGFKAJECJNJOBCEDLFFKAJECJNJOBCEDFHIPAIECOBCMBIEDJPMMAOECFDGHBNEDHPGBBLECBGODCBEDOIJMCNECEMDFCFEDOIJMDFECEMDFCGEDJHPPDMECLAPPCGEDHOHDELECDFKGCKEDFPBAFOECFHBHCNEDLCAJGCECHDCBDBEDAOFFGKECHKAFDGEDBCBNHIECLDPNDJEDMEHNHOECGLECEAEDJMJOIGECAPFIEFEDKLDCJBECBIMBEIEDAAAAJOECAAAAEKEDAAAAKEECAAAAEKEDOKGJKPECMAAEEJEDLBFPLJECPBDJEGEDJGFNMCECKMEOEIEDAAAAMMECEAAAEJEDEGAMNDECDFKCEIEDCFNJNJECBDIIEHEDCENJNJECBDIIEHEDKOBCOHECDAOOEGEDLCHKOJECEAMHEGEDLDHKOJECEAMHEGEDAMLAPEECBIKFEKEDIFPOAAEDHIAAEMEDHDCBAFEDJEHNELEDHDCBAJEDJEHNEKEDDMGEAPEDMGHGEHEDNPOHBDEDJNCMECEDAGLCBFEDFIDNDNEDGPOEBFEDAGANDIEDEMDFBKEDMGJIDCEDEMDFBLEDMGJIDAEDBAOJBMEDELMGCKEDBDACBPEDCLLKCGEDEIPDBPEDJAFBCCEDHBLCBPEDIOMLBNEDEMDFBOEDDKGHBJEDEMDFBMEDDKGHBFEDNOAOBKEDGGBNBCEDMJMFBJEDLDMFBBEDDDPLBJEDEKMLAPEDFGONBKEDMNJAALEDGKMEBKEDEMDCAHEDGKMEBJEDEMDCABEDGGGLBIEDAPKKPJECAAAABGEDPABCPCECAAAABGEDBEADPAECAMHMBHEDOOFCOIECAAAABIEDAAAAOAECAAAABIEDAAAANKECLILEBGEDCBPNMMECFEAFBDEDFIPFMBECFEAFBBEDFIPFLNECKNGIAPEDMIBNLLECNLMNAMEDCOCKLAECEKGMAIEDHLLDKHECEKGMAFEDHLLDKDECBMCGADEDMOCGKBECKLGDAAEDKILPJKECGMPPPJECLHPMJFECLFGMPCECCJHAIMECDBAAOIECPBCOIGECLGNPOGECINKCHKECGOGNODECJGPAGJECEAHANKECAHKAFFECBGLNNFECBPIDEHECLMCNNDECDNMJDEECHNDEMOECMGJLCEECHCDFMHECPFNHBHECLFJELOECAFFLAPECGGNJMMECCICAPOEBBGGBNAECLMNMPEEBDAPPNGECGOACOBEBMAHKNPECKOKGMMEBCPDHOJECFGIEKJEBCPDHOPECFGIEIJEBAMMAPDECCCKKGCEBKIAKPGECECFFFAEBALIDPNECCDLCOMEAEAAAAAEDAAAAIADPALIDPNECCDLCKMMAKIAKPGECECFFDAMBKIAKPEECECFFEAMBNPACOJECHJELHLMBAAAANMECAAAAIIMB";
outerAABB = (-16.99068, -17.0, 176.941, 221.00183);
innerAABB = (28.323265, 58.454353, 85.0, 82.99999);
},
)

Any ideas what type of collision detection he is using? I totally don't understand this.

Share this post


Link to post
Share on other sites
Advertisement
No idea what that bounds field is all about though. Are you sure the author isn't a secret agent? Or are you? Is using the forum as a dead letter drop within the site rules? :)

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!