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Naice

[XNA 4.0] Blending Texture with AlphaMap

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Hi,

i want to know if it's possible to draw a texture where the alpha channel comes from a seperate texture with the spritebatch class. (alphamap?)
the alphamap will be changed during the game (destructable terrain)

here some pictures to illustrate what i mean:

Alphamap:
map01_a.png

Texture:
map01_t.png

thats what the result should be :
map01_result.png

sry for my bad english

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