# Development with Xbox Kinect... on Xbox

## Recommended Posts

I am designing a prototype for what will later be a more significant project, which is ultimately targeted to run on the Xbox with the Kinect. This prototype is not commercial (yet). I am aware that Microsoft has recently released a SDK for Kinect on Windows, and I have also seen open source Kinect libraries like OpenKinect. But both of this libraries will only run on Windows. I am not a licensed Xbox developer, so I cannot access the official XDK. Short of reverse engineering the Kinect, is there any library, clever hack, or other solution that I could use to get my prototype working on the Xbox?

##### Share on other sites
Haps    1331
An MS rep said they plan to add Kinect support into XNA but who knows when that will happen. The SDK for Windows is a step forward though.

##### Share on other sites
NightCreature83    5002
[quote name='Haps' timestamp='1310611710' post='4835104']
An MS rep said they plan to add Kinect support into XNA but who knows when that will happen. The SDK for Windows is a step forward though.
[/quote]

Well the Windows SDK will probably be a fairly straight forward port from the XDK by the way.

##### Share on other sites
XXChester    1364
Also note that although there are open source drivers for the Kinect you will not be able to produce commercial software with them without running into trouble with Microsoft.

##### Share on other sites
lmbarns    460
[quote name='XXChester' timestamp='1311098899' post='4837536']
Also note that although there are open source drivers for the Kinect you will not be able to produce commercial software with them without running into trouble with Microsoft.
[/quote]

Dang, so all the people using openNI to make games with Unity + kinect can't sell the games? I was considering buying a kinect for my next project. Why do they even have the Windows Kinect SDK if they don't want people using it?

##### Share on other sites
XXChester    1364
[quote name='lmbarns' timestamp='1313701956' post='4850939']
[quote name='XXChester' timestamp='1311098899' post='4837536']
Also note that although there are open source drivers for the Kinect you will not be able to produce commercial software with them without running into trouble with Microsoft.
[/quote]

Dang, so all the people using openNI to make games with Unity + kinect can't sell the games? I was considering buying a kinect for my next project. Why do they even have the Windows Kinect SDK if they don't want people using it?
[/quote]

Correct from my understanding. You have to remember, those other SDK's are hacks and not produced by Microsoft. They want people to play with Kinect via their learning SDK but they want people to pay the big bucks to produce something commercially; which in my mind is rightfully so, they have produced the greatest motion capture device for personal use as of to date.

##### Share on other sites
lmbarns    460
[quote name='XXChester' timestamp='1313778327' post='4851313']
[quote name='lmbarns' timestamp='1313701956' post='4850939']
[quote name='XXChester' timestamp='1311098899' post='4837536']
Also note that although there are open source drivers for the Kinect you will not be able to produce commercial software with them without running into trouble with Microsoft.
[/quote]

Dang, so all the people using openNI to make games with Unity + kinect can't sell the games? I was considering buying a kinect for my next project. Why do they even have the Windows Kinect SDK if they don't want people using it?
[/quote]

Correct from my understanding. You have to remember, those other SDK's are hacks and not produced by Microsoft. They want people to play with Kinect via their learning SDK but they want people to pay the big bucks to produce something commercially; which in my mind is rightfully so, they have produced the greatest motion capture device for personal use as of to date.
[/quote]

Yea I haven't bought one yet but from examples I've seen I was really impressed. Even if I can't publish a game with it, the animation recording from it looks mind blowing. I imagine studios that use motion capture for rigging characters have spent fortunes on the equipment, yet a $150 kinect and$400 in software allows the same thing by anyone, artist or not. I think it would pay off really quick.

If the video isn't working it's: [b]watch?v=QgpYy-XJcNU&feature=player_embedded[/b] appended to the end of the main youtube url.