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New Spin-X Platform source release

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I recently released new version of Spin-X Platform sources to Sourceforge. Spin-X Platform is rather large multi-platform game code base (~200kLOC) containing game related code such as math/multi-processing/container/stream libs, light pre-pass renderer (DX9, DX11 & OpenGL), physics library integrations (PhysX, Bullet), extensible WYSIWYG world editor, etc. The platform has been built modularity in mind, and is made increasingly modular to make it easy to plug-in components that fit your team & project the best, or integrate your own proprietary components for the platform (e.g. a graphics renderer).

Here's also an overview video of the world editor demonstrating basic level editing, different asset editors and asset import pipeline for 3d meshes & textures: [media]http://www.vimeo.com/25654850[/media]

Cheers, Jarkko

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