... I predict future network games will demand it. The glorious paradigm shift will be marked by the date Dragon Age 2022 and Halo XIII converge into a new experience known as Day of the Dragon Halo. That's right, two separate game clients fused together in cyberspace to create a new game experience, sharing players and resources in realtime. ...
So basically you know full well that you are presenting a solution to a problem that doesn't exist.
You are hoping that a decade from now, your incomplete idea will be a solid solution for a non-existent problem that you hope will get adopted as standard, coming from a nobody hoping to transform a longstanding networking engine that already works and doesn't need the change, replacing a comprehensive and decades-large collection of tools and documentation and corporate knowledge that were developed by experienced and tenured engineers that have no compelling business need for the change.
That in itself is just amazing. Not in a good way.
Yes, there are disruptive technologies. There are always new concepts that emerge as must-haves that all the big systems feel they must adopt if they want to continue growing. There have been a lot of them, moving away from direct dial multiplayer to LAN and later to IP-based games, adding VoIP, cross-title integration for friends and communications, social media integration, cloud storage of save data, and more.
But this is not one of those. This is an incomplete solution to a problem that has been completely solved in many different ways for decades. This is something the market has no need for; and if there ever becomes a need they will immediately turn to existing complete solutions or develop their own with relatively minuscule cost.
...
Your biggest hurdle will not be the technical one. Any reasonably experienced network programmer can put together the protocols as described. That's not hard. In fact, it is so easy that there is no need for the solution in the first place.
No, the biggest hurdle will be trying to convince the owners of multiple successful multi-million-dollar franchises and directors in multi-billion-dollar publishers that they should throw out their current successful networking engines and game clients and server farms and expansive data centers that have evolved over many years --- existing systems that work well and have a long track record and are filling their bank accounts --- that they should throw it out and invest a fortune to adopt your system instead.
Good luck on that.